I've got a system running XP pro 64 bit with 4G ram and a GeForce8800GTX 768MB card
Is there a target max polycount or filesize that octane can import with these specs ?
Thanks !
Poly count/ model file size limitations ?
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Is there any place where it is possible to get such information about cards?
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580
by the way, I got a question about polycount, when I export (max) the internal exporter reports x polycounts, when I import in octane it usually is much less than x, even x/2, why is that?
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Hi guys,
kubo -> i can't tell maybe it's a modifier option or some mesh cleanup on export ?
kivig -> not yet. just use that base rule. it's also unpredictable as it depends on the kind of mesh.
Radiance
kubo -> i can't tell maybe it's a modifier option or some mesh cleanup on export ?
kivig -> not yet. just use that base rule. it's also unpredictable as it depends on the kind of mesh.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Well, maybe it is showing number of quad polygons inside of max...kubo wrote:by the way, I got a question about polycount, when I export (max) the internal exporter reports x polycounts, when I import in octane it usually is much less than x, even x/2, why is that?
Cheers,
n1k
EDIT
Uh I didn't read it carefully

Sorry:)
well, I really don't mind much the difference of polycounts (I might be reading it wrong in max exporter too) but it's actually like xmas eve, I hit export, it tells me that i got 2M something polys, then I think "wow I've finally gone over the top and my pc's gonna blow" and there it goes, smoothly as ever, octane loads it with about half that polycount and I'm a happy camper again...
I guess one of this days I'm gonna blow my 260, but not today... hehehehe

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB