Also,dinf wrote:*push*
The 32 Bit Tif is a special one, a geotiff. Probably thats the point. Sometimes it seems that Cinema itself can handle it, sometimes not.Displacement:
- eg. loading a noise, it makes visible steps and spikes. Is there an easy way to get rid of them?
- loading a texture does not show up in live viewer info lines as a loaded map. So it is processed before?
- loading a 32 bit floating tif does not show any response.
e.g. noise, its a 1/10 part of a standard C4D noise in 8k. Is there a way to smooth it?
Did we solve this issue with blocky displacements? I am getting similar results when using built in procedurals which are baked at rendertime. Does it need to be 32 bit external textures?
Thanks