Hello,
I can not do natural motion-blur on two leaf propeller. Am I doing something wrong?
Motionblur and propeller
Moderators: ChrisHekman, aoktar
can you try with slower rotations?
Currently we export the motion data per frame. There is no steps between two frames. Big rotations could give strange effects.
I'll improve a parameter for additional steps on motion blur..
Currently we export the motion data per frame. There is no steps between two frames. Big rotations could give strange effects.
I'll improve a parameter for additional steps on motion blur..
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar,
Thank you for your response. I thought it would be the problem you're talking about. If sometime in the future, more configuration options, so no problem. It would be good to own options that do not unnecessarily increase the rendering time.
Thank you for your response. I thought it would be the problem you're talking about. If sometime in the future, more configuration options, so no problem. It would be good to own options that do not unnecessarily increase the rendering time.

ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans 
VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
yes, will be updated of course. Motion blur is a long story and i's still under development.
But i got good moblur with rotational objects but lower speeds
But i got good moblur with rotational objects but lower speeds
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
OK thanks.
OT: By the way, it would be nice to have the Fog. I know it's going to do over the ball and the material, but the results are not very good(noise, etc..) Perhaps it would be put to use channel depth, which would act as a fog...? I'm not a programmer, I do not know how much it is complicated, but it's often a natural phenomenon that objects in the distance are losing contrast
OT: By the way, it would be nice to have the Fog. I know it's going to do over the ball and the material, but the results are not very good(noise, etc..) Perhaps it would be put to use channel depth, which would act as a fog...? I'm not a programmer, I do not know how much it is complicated, but it's often a natural phenomenon that objects in the distance are losing contrast

ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans 
VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
I have a problem. I do animation car, but motion-blur on wheels does horrible things. Wheels do not see a car in the air. Is it possible to turn off the motion blur only for wheels? Or decrease in tag? Since the speed of rotation of the wheels can not reduce.
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans 
VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)