Serious performance issues.

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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buenoexcellente
Licensed Customer
Posts: 13
Joined: Fri Jun 06, 2014 6:19 am

I'm running an I5 with about 6gb of ram (a bit low I know), in an SLI setup, and since I've installed the Octane plugin Studio's speed has dropped to a crawl. Things like bringing up context menus are taking up to 5 seconds It can't even seem to handle two figures in the same scene without locking up the whole program.

So what I'm wondering is.

a: Have you experienced this, or is this something peculiar to my system? If this is a common problem is it being addressed?

b: Why is this occurring at all given that I'm not rendering anything at the time?

c: Is there some minimum amount of RAM I need to have in order for this to be functional?

d: Are there things I can disable to increase speed, and cut down what looks like absurd memory usage?
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linvanchene
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Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 3:26 am, edited 1 time in total.
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DrHemulen
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Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

buenoexcellente wrote:a: Have you experienced this, or is this something peculiar to my system? If this is a common problem is it being addressed?
Not at all, I can't feel any difference from before I got the plugin. Does this happen when you just load a figure like Genesis 2, or do you work with huge systems?
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Let's eliminate the dumb questions first:
Are you running the Octane viewport all the time while you are trying to work in Daz Studio?

If you are and you only have one graphics card then unless your graphics card is a 780 or some other heavyweight card, your system will slow down. This also happens in the standalone.

The solution is this: don't try to run the Octane viewport until you are ready to render.
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DrHemulen
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Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

If you are maxing out your VRAM with texture info, that can lead to all kinds of odd behaviour. Check that in the systems tab.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

Apart from what others have suggested it might make a difference if you disable SLI. SLI is not recommended when running Octane Render. See FAQ here:

https://render.otoy.com/faqs.php
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
Jools
Licensed Customer
Posts: 24
Joined: Sun Sep 01, 2013 11:55 am

I get this behavior (I7 - 8GB - 4GB 760)when I load large scenes or use high subdivisions. I was able to improve this somewhat by switching to an SSD. My educated guess it is having more to do with RAM than with VRAM, also because the actual rendering goes fine. So apparently the exchange of data between DS and Octane can tax a system pretty high.
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