NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

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aLeXXtoR
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Joined: Sat Oct 29, 2011 5:38 pm
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MattRM wrote:Hi aLexxtoR,

I tried convert hair to polygon after to curves and export with alembic exporter from octane, not worked... snifff... Just need to wait the alembic update for blender that convert hair to curves for Octane 2.0. FOR DEV, like JimStar :D Convert directly hair to curves or use the Cycles base, for 2500 hairs (smooth curves based on spline hair), one hour to have curves generated :lol: .

Matt
Hi, Matt!

Thanks for sharing! I used Object option for rendering hair with Octane (maybe not the best idea, but it worked for me). Will wait 2.0 plugin for the "real" hair. :)

Alex.
Win 10 Pro 64bit | GeForce RTX 2070 SUPER 8Gb | AMD Ryzen 7 3700X | 32GB RAM
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miko3d
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Joined: Sat Mar 01, 2014 7:30 pm

kavorka wrote:
daveyt wrote:So been trying to use hair and fur in v 2.0 but I'm guessing it
does not work yet as I cannot find any information on how to do this,
can a developer shed any light on this,

I'm using blender and have the plugin,

regards

The integrated plugin doesnt use 2.0 yet, so you have to wait. Also, I don't think you can use the alembic export yet to get it to standalone because I don't think the current alembic exporter exports that data. I don't know though.
It seems to be one of those features that exists, but you can't really use yet.
Never used blender but as a general Alembic note,You can export polycurves hair using alembic to standalone and render using the new fur primitives,it works fine.You can also have attributes in the alembic file for the hair like "width" and pass it to the render,Pretty sweet.
Im exporting hair using alembic from houdini and works great,you need to check if your source 3D package can export polycurves to alembic.

We need now:

A list with ALL the attributes that Octane recognizes so we can properly setup our Hair.
New optimized shader model for the hair.

Thanks a lot for all the hard work guys,looking pretty cool!
MattRM
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miko3d wrote:
kavorka wrote:
daveyt wrote:So been trying to use hair and fur in v 2.0 but I'm guessing it
does not work yet as I cannot find any information on how to do this,
can a developer shed any light on this,

I'm using blender and have the plugin,

regards

The integrated plugin doesnt use 2.0 yet, so you have to wait. Also, I don't think you can use the alembic export yet to get it to standalone because I don't think the current alembic exporter exports that data. I don't know though.
It seems to be one of those features that exists, but you can't really use yet.
Never used blender but as a general Alembic note,You can export polycurves hair using alembic to standalone and render using the new fur primitives,it works fine.You can also have attributes in the alembic file for the hair like "width" and pass it to the render,Pretty sweet.
Im exporting hair using alembic from houdini and works great,you need to check if your source 3D package can export polycurves to alembic.

We need now:

A list with ALL the attributes that Octane recognizes so we can properly setup our Hair.
New optimized shader model for the hair.

Thanks a lot for all the hard work guys,looking pretty cool!
Hi,

Blender not have Alembic exporter at all, only the Octane blender plugins provide the Alembic exporter, that's why we need to wait the new plugins for fur, for Blender users :cry: .

Matt

gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

abstrax wrote:To everybody who tried out the demo version and was disappointed by the speed: One thing I totally forgot is that in the demo version by default the "use priority" option is enabled for all GPUs and I think the render priority default is set to "low". Make sure that you either disable the "use priority" option in the CUDA device settings or set the render priority to "high". This will probably not make up all speed loss, but improve things.....
YES it does! Thanks!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Sorry, I still do not get it!

For an upgrade of Standalone + Plugin:

1.) I only click "Octane Standalone v1.x lincense", because the plugin license comes with it for free?

OR 2.) I also click "OctaneRender for 3ds max" but get charged only $ 99?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Developers,
will you address the bump and normal map issue with the octane core in v2?
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whersmy
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Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

REGION RENDER KICKS ASS :o
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
tungerz
Licensed Customer
Posts: 69
Joined: Mon Dec 06, 2010 6:14 am

This is great news.
Question though...
I just bought the upgrade to 2.0, but I don't see the voucher for the upgrade of my octane-blender to 2.0 when it's ready.
This is included, isn't it?

Thanks in advance for your time and knowledge

Cheers,
Tung
Win7 64bit...Q6600 Quad core...8Gig Mem...9600 geforce...Daily Build Blender2.5x...Lionel's(Yoyoz)1.10 Blender Exporter... 0 Skill=Priceless
pid18000
Licensed Customer
Posts: 59
Joined: Mon May 31, 2010 1:50 pm

tungerz wrote:This is great news.
Question though...
I just bought the upgrade to 2.0, but I don't see the voucher for the upgrade of my octane-blender to 2.0 when it's ready.
This is included, isn't it?

Thanks in advance for your time and knowledge

Cheers,
Tung
Same question here :)
Win10 64 | GTX Titan | I7 5820K | 32GB
mib2berlin
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Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi Blender use, your Octane Live Account setting for the Plugin should be changed to Version 2.0 too.

Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
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