kavorka wrote:daveyt wrote:So been trying to use hair and fur in v 2.0 but I'm guessing it
does not work yet as I cannot find any information on how to do this,
can a developer shed any light on this,
I'm using blender and have the plugin,
regards
The integrated plugin doesnt use 2.0 yet, so you have to wait. Also, I don't think you can use the alembic export yet to get it to standalone because I don't think the current alembic exporter exports that data. I don't know though.
It seems to be one of those features that exists, but you can't really use yet.
Never used blender but as a general Alembic note,You can export polycurves hair using alembic to standalone and render using the new fur primitives,it works fine.You can also have attributes in the alembic file for the hair like "width" and pass it to the render,Pretty sweet.
Im exporting hair using alembic from houdini and works great,you need to check if your source 3D package can export polycurves to alembic.
We need now:
A list with
ALL the attributes that Octane recognizes so we can properly setup our Hair.
New optimized shader model for the hair.
Thanks a lot for all the hard work guys,looking pretty cool!