Color ID map

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jagger
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Location: Spain

Hi, I need to extract a color id map from an object to use with Quixel Studio
here is the wiki so you understand better: http://quixel.se/usermanual/quixelsuite ... d=ddointro

anyone know how to do it?

thanks
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decade
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From the 'Octane' menu in the main C4D menu bar, open 'Settings'.
Under the 'Kernal' tab, change to 'Deep Channel' and the 'Type' to 'Material ID'
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jagger
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thanks but not exactly that...
thats a render with Ids, I need a baked map of the colors id of an object, see the atached link to the wiki so you understand better.
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
Rickky
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there's a c4d menu to do that it is "conform object" where you can have ao and normal aswell
trying quixel suite aswell :)
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jagger
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Yes I saw that menu but theres no option for color id
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
Rickky
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do you try the second option in the second row...
decade
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If you have a nice uv layout like the ones quixel show, you can switch to bodypaint layout & alt + LMB each UV island (most useful bodypaint shortcut ever) then fill with colour of your choice. From what I remember of DDO, specific colours are keyed to specific materials in DDO (this was a while back), so you could colour pick those from somewhere to assign particular DDO materials. OR just use whatever distinct colours you make up as you go.
Alt+ Shift + LMB adds an island to the selection, Ctrl + shift + LMB subtracts an island from the selection. So you can quickly block out your colours + export.
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jagger
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Sounds nice Decade, but I dont know how to use BP and cant do what you say. Its any video around??
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
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