That's not possible, the random color texture is a texture and not a value. It's for coloring instances randomly.smicha wrote:beppe,bepeg4d wrote:Here is a simple example in .orbx format of rendom color node assigned to some cloned cubes:
ciao beppe
I am not talking about random colors - it is obvious. I am talking about random transform values, i.e., I want to move,rotate or scale texture over instances randomly in certain direction. So I would expect a node that allows me to set: min, max, step (optional), seed.
Let me give a short example: I have a 1x1x1 meter cube and I want to move an image texture over it in X direction randomly, but no more than 30cm to the left, 50 cm to the right, by +-5cm step randomly (using uniform distribution). So I would enter into the random value node: -0.3 (min), +0.5 (max), 0.05 (step), 0 (seed).
This is what I mean by random values.
OctaneRender™ Standalone 2.00
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Please read the release notes and also see here: http://render.otoy.com/forum/viewtopic. ... 12#p188112glimpse wrote:maybe they cheeted here: You know all they make is just mask for us to think that it's region render =) when all it's is not showing periferal (unselected) piece in action =DDDsmicha wrote:Just bought the update - huge thank you guys for your hard work.
Region render - is it natural that when I select a tiny region, speed of rendering drops dramatically - even 10 times?
Cruel Joke, sorry, let's check =)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
So Marcus I am begging you (literally) please add random float/int values nodes. Here is my proposition of how it might look like.abstrax wrote:That's not possible, the random color texture is a texture and not a value. It's for coloring instances randomly.smicha wrote:beppe,bepeg4d wrote:Here is a simple example in .orbx format of rendom color node assigned to some cloned cubes:
ciao beppe
I am not talking about random colors - it is obvious. I am talking about random transform values, i.e., I want to move,rotate or scale texture over instances randomly in certain direction. So I would expect a node that allows me to set: min, max, step (optional), seed.
Let me give a short example: I have a 1x1x1 meter cube and I want to move an image texture over it in X direction randomly, but no more than 30cm to the left, 50 cm to the right, by +-5cm step randomly (using uniform distribution). So I would enter into the random value node: -0.3 (min), +0.5 (max), 0.05 (step), 0 (seed).
This is what I mean by random values.
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3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Ok, I just bought it and first tests are very good...
I was just wondering about network rendering:
I saw i need an activated license on EACH slave computers, right? That's bad news because it means +299€ for each slave in order to use it
I wanted to use one extra workstation + my laptop (GTX 780M 4 go) but i have to pay 2 licenses more for this even if using other computers just like slaves... A Free distributed rendering for a fixed number of slaves would be a lot better option in my opinion or a slave license at reduced price... What do you think guys and at OTOY ?
My other question is: do I also need an activated 3dsmax plugin (or any plugin else when available) on each slaves ? In that case the current network rendering won't clearly be competitive at all: I mean 99+299+299+39+39=775€ for using octane 2.0 on 3 computers! that's a lot !
Please consider an alternate solution for single users and then we can have the best of all that great octane 2.0 new features...
Best regards
I was just wondering about network rendering:
I saw i need an activated license on EACH slave computers, right? That's bad news because it means +299€ for each slave in order to use it

My other question is: do I also need an activated 3dsmax plugin (or any plugin else when available) on each slaves ? In that case the current network rendering won't clearly be competitive at all: I mean 99+299+299+39+39=775€ for using octane 2.0 on 3 computers! that's a lot !
Please consider an alternate solution for single users and then we can have the best of all that great octane 2.0 new features...
Best regards
it's funny how Random Color Texture doesn't actualy do any random color, it's only random Lightness
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
Absolutly +1gonzohot wrote: A Free distributed rendering for a fixed number of slaves would be a lot better option in my opinion or a slave license at reduced price... What do you think guys and at OTOY ?
Intel Core i7 950\Zotac ION 512 mb, 1 Gainward 780 ti 3 gb\ 12 gb\ W7
- DayDreamer
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Thanks for all the hard work
Wonder if there are some undocumented features 


CPU: 5930K i7, GPU: 2x iChill Nvidia 780Ti, 980, RAM:32GB, Win 7, SSD.
- BorisGoreta
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Can we have 12+ GPUs at once if we have more licenses ?
Is varied hair thickness supported by the engine ( can we define hair thickness per hair strand ? )
Is varied hair thickness supported by the engine ( can we define hair thickness per hair strand ? )
19 x NVIDIA GTX http://www.borisgoreta.com
abstrax wrote:That's not possible, the random color texture is a texture and not a value. It's for coloring instances randomly.smicha wrote:beppe,bepeg4d wrote:Here is a simple example in .orbx format of rendom color node assigned to some cloned cubes:
ciao beppe
I am not talking about random colors - it is obvious. I am talking about random transform values, i.e., I want to move,rotate or scale texture over instances randomly in certain direction. So I would expect a node that allows me to set: min, max, step (optional), seed.
Let me give a short example: I have a 1x1x1 meter cube and I want to move an image texture over it in X direction randomly, but no more than 30cm to the left, 50 cm to the right, by +-5cm step randomly (using uniform distribution). So I would enter into the random value node: -0.3 (min), +0.5 (max), 0.05 (step), 0 (seed).
This is what I mean by random values.
Marcus,
This is a very convoluted way of how I managed to randomly move textures over instances. This should not be the case. A simple random float value would be so useful.
PS. Change the seed to see how it is working.
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3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
not funny i think;)lixai wrote:it's funny how Random Color Texture doesn't actualy do any random color, it's only random Lightness
Pls link RandomColor to input any texture. Ex. to a gradient node and see the colors
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw