I've been playing around with displacement in 2.0 and I have a question about what I would call "nested displacement" (not sure if that's the right term). I'm adjusting the skin texture on M4, which has a structure like this (example):
SkinTorso [Material Mix]
amount : xxx
Material1 [Diffuse]
Material2 [Specular]
displacement
In the above structure, a Greyscale Image displacement texture connected to the displacement pin works fine. However, the displacement pins located (nested) within Material1 and Material2 do not seem to do anything. Specifically, if I open Material2 [Specular] it has the pins for reflection, bump, normal, etc. all of which work fine of course. However, when I set the displacement pin nested within Material2 to a Greyscale Image and assign a texture, there is no effect. When I change the amount, level of detail, etc., the Viewport window updates, but no effect from the displacement map is shown. This is true whether or not I have a displacement set up in the main level structure (shown in the above example). I hope that makes sense.
Am I missing something?
Nested Displacement Question
Moderator: face_off
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Windows 10 64bit | 2 x NVIDIA TITAN XP 12GB | Intel i7-6900K (8 core/16 thread) | 64Gb RAM | GeForce Driver 376.33 | PoserPro Game Dev 2014 SR4, 10.0.5.28925 | Poser Octane Plugin Version: 3.4.4.79 | HDR Light Studio 4.3.20131206.1249, Poser v1.0.3
My understanding is that it's on the top level displacement which is applied to the mesh - so only the displace assigned to the Mix material will apply to the mesh.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Darn. Okay thanks Paul. I was hoping it would work within the specular node so I could use a displacement map for wet skin, but I'll keep experimenting. 

Windows 10 64bit | 2 x NVIDIA TITAN XP 12GB | Intel i7-6900K (8 core/16 thread) | 64Gb RAM | GeForce Driver 376.33 | PoserPro Game Dev 2014 SR4, 10.0.5.28925 | Poser Octane Plugin Version: 3.4.4.79 | HDR Light Studio 4.3.20131206.1249, Poser v1.0.3