Camera bug(Animation)

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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marcus1070
Licensed Customer
Posts: 45
Joined: Mon Nov 07, 2011 3:14 pm
Location: Brisbane - AU
Contact:

Hi, i'm in love with the octane in modo, but im working in a car animation, in the scene there are some cameras...but when i rendered a preview to check... the cameras isn't changing, it stays in the first one... here: https://www.youtube.com/watch?v=uMxbdQa ... e=youtu.be

modo ver. 801
octane plugin ver. 1.52.0.64
standalone ver. 1.53.1
- Win 10 Pro 64bit
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)


http://www.marcusrizzo.com
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Marcus

Do you have "Load All Frames Into Octane" ticked in the Kernel settings? If so, only the first camera will be loaded - since if you swap camera, camera motion blur is impacted. So try rendering a preview with the above setting unticked (it will mean the scene needs to be loaded into Octane each frame).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
marcus1070
Licensed Customer
Posts: 45
Joined: Mon Nov 07, 2011 3:14 pm
Location: Brisbane - AU
Contact:

Thanks Paul!
- Win 10 Pro 64bit
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)


http://www.marcusrizzo.com
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