It has been somewhat a long time since I used Octane. Some great new features - SSS especially.
Some tests I did today. I like how I can render out the passes (ie. normal).
Lee Perry-Smith scan SSS
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I think It looks a bit too meaty, a human head does not have that much scatter. Keep going! 

- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
Thanks for the feedback chaps.
Rikk, I see what you mean. Hopefully in the next few days I will get some reference material together and make some detailed comparisons.
Rikk, I see what you mean. Hopefully in the next few days I will get some reference material together and make some detailed comparisons.
WIN XP, 3.40 GHz, 2GB & GTX 460 2GB
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
nice work !
i think your biggest problem is the displacement. it is completly wrong.
i think your biggest problem is the displacement. it is completly wrong.
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
Thanks visionmaster. No displacement was used here, only details added in Zbrush. I took these details out in my latest renders however.
edit: I did also change the structure of the face.. however, not good for the thread title.
edit: I did also change the structure of the face.. however, not good for the thread title.
WIN XP, 3.40 GHz, 2GB & GTX 460 2GB