
Circular lines in render
Hi,
This is currently expected behaviour for the checker-board.
What you are seeing is the indecision right on the border of the cubes that make up the checker-board in 3d space.
It's caused by the limited precision of floating point numbers. You can also solve the problem by translating the generated texture a bit.
Thanks
Chris.
This is currently expected behaviour for the checker-board.
What you are seeing is the indecision right on the border of the cubes that make up the checker-board in 3d space.
It's caused by the limited precision of floating point numbers. You can also solve the problem by translating the generated texture a bit.
Thanks
Chris.
Thanks for the reply Chris. It seems this problem is not unique to the checker texture. Here's a scene with no materials at all.

I have currently installed:
Blender Octane Edition 2.68a
Octane Render 1.20
Octane Render 1.51
Octane Server 2.8
Are these the latest versions (how do I check that?). I'm wondering if its not an update issue, it could be a graphics card issue - i'm running 2x gtx770's

I have currently installed:
Blender Octane Edition 2.68a
Octane Render 1.20
Octane Render 1.51
Octane Server 2.8
Are these the latest versions (how do I check that?). I'm wondering if its not an update issue, it could be a graphics card issue - i'm running 2x gtx770's
isn't that a scale issue?
have You checked this? =)
(seems like the same problem I had
when started working with Octane).
have You checked this? =)
(seems like the same problem I had
when started working with Octane).