So, very exited for the integration of particles in Octane and Cinema.
Video here https://vimeo.com/96753685
Snap:
Cheers!!
Particle Chaos
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
Haha!
So nice to see your other vids and interest: multirotor! I made a pid testing contraption as you show in your vid.
Very cool.
Love the particles. Something about the sheer numbers, all in motion, seemingly aware of each other. Or acting as one body...
You play cool.
So nice to see your other vids and interest: multirotor! I made a pid testing contraption as you show in your vid.
Very cool.
Love the particles. Something about the sheer numbers, all in motion, seemingly aware of each other. Or acting as one body...
You play cool.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
great video. How you done the particles and moblur? Is it just geometry?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:great video. How you done the particles and moblur? Is it just geometry?
Hey Aoktar, first of all thanks for the plugin, and its just an emitter whit the tag =D, TurbulenceFD does all the motion.
in After Effects apply Reel Smart Motion Blur for....well, you know.
Total live particles was 3 millions
Cheers!