Pixar's Render Man FREE for non commercial use

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Rikk The Gaijin
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Pixar is making RenderMan free for non-commercial use, and has cut the price of the commercial version to just $495.
http://renderman.pixar.com/view/25946
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glimpse
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nice =) to the same topic (sort of), here's a good article via FXguide
http://www.fxguide.com/featured/renderm ... -25-years/
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dionysiusmarquis
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Here's the Keynote from Pixar at the 2014 GTC.

At 28:00 they start talking about the fairly new physically based Lightning (also with realtime manipulation):
http://www.ustream.tv/embed/recorded/45386636
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TBFX
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Yeah, the price has already dropped and from the next version due out around Siggraph you get:

1. $495 USD per license, includes studio tools, can be run as Renderman for Maya, Katana or as a render node (can be used as a workstation license during the day and then switched to the farm when not in use).
2. Free non watermarked or restricted in any way to play with, learn, use for non profit or develop tools and plugins that you can sell.
3. Bidirectional path tracer with all the bells and whistles that come with renderman.
4. Not to mention everything else that was already great about it.

This is a big bold move and possibly game over for anyone else as far as big studios are concerned and possibly many others.

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kavorka
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is it a stand alone program, or do you need maya?
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Seekerfinder
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dionysiusmarquis wrote:Here's the Keynote from Pixar at the 2014 GTC.

At 28:00 they start talking about the fairly new physically based Lightning (also with realtime manipulation):
http://www.ustream.tv/embed/recorded/45386636
Very cool. They talked a lot about GPU in Presto, but is Renderman now GPU based?

It's an amazing year for render artists with both Arnold and Renderman becomming accessible to Joe Soap.

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dionysiusmarquis
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Seekerfinder wrote:
dionysiusmarquis wrote:Here's the Keynote from Pixar at the 2014 GTC.

At 28:00 they start talking about the fairly new physically based Lightning (also with realtime manipulation):
http://www.ustream.tv/embed/recorded/45386636
Very cool. They talked a lot about GPU in Presto, but is Renderman now GPU based?

It's an amazing year for render artists with both Arnold and Renderman becomming accessible to Joe Soap.

Seeker
As far as I understand Presto and RenderMan are per se two different things. Presto: Animation Tool. RenderMan: (of course) Render Engine. Presto uses GPU simply for preview purpose with game engine like rasterizing. RenderMan on the other hand got the new ability to render light physically based. As this part found its way to the GTC keynote too, one or another part of this new method seems to be GPU driven. But I think its only one puzzle piece wich is now computed GPU based the foundation will remain CPU based as it always been.
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Seekerfinder
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dionysiusmarquis wrote:
Seekerfinder wrote:
dionysiusmarquis wrote:Here's the Keynote from Pixar at the 2014 GTC.

At 28:00 they start talking about the fairly new physically based Lightning (also with realtime manipulation):
http://www.ustream.tv/embed/recorded/45386636
Very cool. They talked a lot about GPU in Presto, but is Renderman now GPU based?

It's an amazing year for render artists with both Arnold and Renderman becomming accessible to Joe Soap.

Seeker
As far as I understand Presto and RenderMan are per se two different things. Presto: Animation Tool. RenderMan: (of course) Render Engine. Presto uses GPU simply for preview purpose with game engine like rasterizing. RenderMan on the other hand got the new ability to render light physically based. As this part found its way to the GTC keynote too, one or another part of this new method seems to be GPU driven. But I think its only one puzzle piece wich is now computed GPU based the foundation will remain CPU based as it always been.
Hi Dionysiusmarquis,
Thanks for the info. Yes, they're seperate. It does seem Renderman core is still CPU.

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Seekerfinder
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kavorka wrote:is it a stand alone program, or do you need maya?
This from their site:
What 3D applications does RenderMan now support?
A: For visual effects, RenderMan has never been more accessible and efficient. Today there are many options for integrating RenderMan into VFX pipelines, including solutions from Pixar for both Autodesk's Maya® and The Foundry's KATANA®. Other compatible platforms for RenderMan include Maxon’s Cinema 4D and Side Effect’s Houdini®.
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emihich
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Have the same doubt, is there a standalone version ?
Cinema 4d , Maya etc... have support and
There's an expensive plugin for 3ds max users called Maxman from Animal Logic.
Don't know if it will be available ,or if Renderman will be compatible with
3ds max anytime soon.
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