Hi, I have problem with making my Sub Surface scattering looking good...
so I would need some advice how to handle it
Main problem is that I get very dark materials
here I have an scene with oranges, here is current stat I'm at... (second post in this thread)
I'm using Path tracing with 16 bounces (higher bounces don't make much difference)
and I'm using blend material, one Glossy mat. for outer orange part, and another Specular mat for SSS part (middle), and whatever I do, I can't make my orange to have more light in it, so that it's much much brighter.
here is my material settings for the specular material, I tried that specular material (just him solo) on a sphere, and I still get that brownish dark material
by the way I'm using a HDRI map for my enviroment lighting
thank you for your replies
SSS question on fruit
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- [email protected]
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Last edited by [email protected] on Wed May 28, 2014 3:11 pm, edited 1 time in total.
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- [email protected]
- Posts: 134
- Joined: Tue Jun 01, 2010 12:52 pm
- [email protected]
- Posts: 134
- Joined: Tue Jun 01, 2010 12:52 pm
I tweaked it all a bit, turned on Fake shadows and increased the power of RGB image in Transmission of Specular material
and got as shown on attached image
but when I rotate it, so that it comes in shadowy part of scene, it goes dark again (lower image)
and got as shown on attached image
but when I rotate it, so that it comes in shadowy part of scene, it goes dark again (lower image)
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
Hello 
You need to keep a white reflection, white transmission, and bump !
Put your orange map in absorption and play with different values of scattering and sclale !

You need to keep a white reflection, white transmission, and bump !
Put your orange map in absorption and play with different values of scattering and sclale !
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- Elvissuperstar007
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- paride4331
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hi [email protected],
You would use trasmission and medium node texture together
You can find more information here:
https://docs.otoy.com/manuals/products/ ... materials/
https://docs.otoy.com/manuals/products/ ... ium-nodes/
Regards
Paride
You would use trasmission and medium node texture together
You can find more information here:
https://docs.otoy.com/manuals/products/ ... materials/
https://docs.otoy.com/manuals/products/ ... ium-nodes/
Regards
Paride
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