SSS question on fruit

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

Hi, I have problem with making my Sub Surface scattering looking good...
so I would need some advice how to handle it
Main problem is that I get very dark materials

here I have an scene with oranges, here is current stat I'm at... (second post in this thread)

I'm using Path tracing with 16 bounces (higher bounces don't make much difference)

and I'm using blend material, one Glossy mat. for outer orange part, and another Specular mat for SSS part (middle), and whatever I do, I can't make my orange to have more light in it, so that it's much much brighter.

here is my material settings for the specular material, I tried that specular material (just him solo) on a sphere, and I still get that brownish dark material

by the way I'm using a HDRI map for my enviroment lighting

thank you for your replies
Attachments
opis.jpg
Last edited by [email protected] on Wed May 28, 2014 3:11 pm, edited 1 time in total.
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

forgot to apply my rendered image
Attachments
orange.jpg
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

I tweaked it all a bit, turned on Fake shadows and increased the power of RGB image in Transmission of Specular material
and got as shown on attached image

but when I rotate it, so that it comes in shadowy part of scene, it goes dark again (lower image)
Attachments
naranca2.jpg
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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remKa
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Hello :)

You need to keep a white reflection, white transmission, and bump !

Put your orange map in absorption and play with different values of scattering and sclale !
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
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Fabrice
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Joined: Fri Dec 09, 2016 11:23 am

Did you finally find a solution to your SSS problem?
I've got the same with no solution...
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
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Elvissuperstar007
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paride4331
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hi [email protected],
You would use trasmission and medium node texture together
You can find more information here:
https://docs.otoy.com/manuals/products/ ... materials/
https://docs.otoy.com/manuals/products/ ... ium-nodes/
Regards
Paride
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01.jpg
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