Hi everyone, I am working on an office interior at the moment and im just not happy with the lighting, it doesn't look very realistic.
This is the raw render and is lit by a HDRI for the sun coming through a invisible plane over the window as extra day light and invisible planes coming from each other the ceiling lights.
Any advice would be much appreciated.
Office Lighting Advice
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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Lighting itself doesn't look bad, honestly.
(maybe it's not tasty to look great, but it's not bad either).
To get picture to more appealing level, play with angle of falling natural light. Maybe morning/evening lighting possition for the sun would fit better?
(if it's not predefined by client already).
Next step would be materials - I think that is the weakest part of the image. These would show lighting at it's best.
In addition play a bit with camera, to get parallel vertical lines(use the lensShif to help with framing).
(maybe it's not tasty to look great, but it's not bad either).
To get picture to more appealing level, play with angle of falling natural light. Maybe morning/evening lighting possition for the sun would fit better?
(if it's not predefined by client already).
Next step would be materials - I think that is the weakest part of the image. These would show lighting at it's best.
In addition play a bit with camera, to get parallel vertical lines(use the lensShif to help with framing).
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Hi JPS,
I am not a professional 3D artist but here's what I think. I agree with Glimpse that your lighting is not bad. But I think you could use photographic control to create a better image. Here's my take:
1. Make sure your ceiling light source is shining upward adequately - the reflectors are not reflecting enough and, unless shooting with an very specialist HDR capable camera, your image does not represent real life. Below is a more realistic look of what these look like through a camera lense;
2. That leads me to the next suggestion - use bloom. It makes a huge difference if used correctly (that normally means sparsely) play with the ratio between Bloom Power and Glare power;
3. Change your external lighting like Glimpse suggested - possibly try dusk / dawn shot with light falling into the room;
4. The colour scheme (yours or not?) is clean but cold. Not bad. I think the lights are probably the correct colour temperature for the scheme. But have you checked what happens when you use slightly warmer colour lights?
5. A slightly aside comment but for the sake of completeness, your high chairs (or are they not?) by the window is the only timber in the space. You might pick that colour up with a bit of art on the far wall? It's a bit lonely. Also consider your UV mapping on the chairs - the repeating pattern can do an otherwise good image injustice. Finally, twist one or two chairs a bit. They're too perfect.
6. I like your blue accent wall but it's very harsh. Perhaps tone it down a little toward the gray range (slightly) to pick up the carpet / chairs a bit more;
7. Finally, I see a little brown in the carpet (ok, very little) and also in the closer chairs. Why not use that in the wall general colour to inroduce a bit of mushroom, which would make the space feel warmer. The walls look ad though they have a slight yellow undertone, which I am not works that well.
If you feel I have offended your interior design abilities, go ahead, throw a hissy fit. But not where I can see it....
Best,
Seeker
I am not a professional 3D artist but here's what I think. I agree with Glimpse that your lighting is not bad. But I think you could use photographic control to create a better image. Here's my take:
1. Make sure your ceiling light source is shining upward adequately - the reflectors are not reflecting enough and, unless shooting with an very specialist HDR capable camera, your image does not represent real life. Below is a more realistic look of what these look like through a camera lense;
2. That leads me to the next suggestion - use bloom. It makes a huge difference if used correctly (that normally means sparsely) play with the ratio between Bloom Power and Glare power;
3. Change your external lighting like Glimpse suggested - possibly try dusk / dawn shot with light falling into the room;
4. The colour scheme (yours or not?) is clean but cold. Not bad. I think the lights are probably the correct colour temperature for the scheme. But have you checked what happens when you use slightly warmer colour lights?
5. A slightly aside comment but for the sake of completeness, your high chairs (or are they not?) by the window is the only timber in the space. You might pick that colour up with a bit of art on the far wall? It's a bit lonely. Also consider your UV mapping on the chairs - the repeating pattern can do an otherwise good image injustice. Finally, twist one or two chairs a bit. They're too perfect.
6. I like your blue accent wall but it's very harsh. Perhaps tone it down a little toward the gray range (slightly) to pick up the carpet / chairs a bit more;
7. Finally, I see a little brown in the carpet (ok, very little) and also in the closer chairs. Why not use that in the wall general colour to inroduce a bit of mushroom, which would make the space feel warmer. The walls look ad though they have a slight yellow undertone, which I am not works that well.
If you feel I have offended your interior design abilities, go ahead, throw a hissy fit. But not where I can see it....
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Warmer, nicer. Just not sure what's going on with the wall where the window was? Is that semi-transparent glass?jbsfender wrote:Thanks for the tips, I shall certainly take them on board! I always find getting good office lighting difficult, if its a room with a load of windows I love it, but a lot of artificial lighting makes it tricky. Here is the updated visual with amendments from the client..
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
First of all You need to make camera paralell to the ground plane (point it in horizontal direction). By doing this,You'll get vertical lines, but You'll lose frame You've captured, So simply use lensShift in camera setings to offset plane to get the same frame. This technique is used by real world photographers & with special type of specialised lenses (simple, but straight to the point https://www.youtube.com/watch?v=0HRYlJUwzYA).jbsfender wrote:Thanks for your advice, is there a way of having a 'camera modifer' (Vertical shift) on a Octane camera? I can't find a setting anywhere in the dialogue box in Max.
P.S. Your image is getting nicer. Do agree with others that right combination of post effects (bloom & glare) can make lights look more real, not so flat. Overall probably every glass is going to have some of these effects vissible.
Wow, this office looks incredibly realistic now imho.
Here's the thing: Fluorescent lighting ALWAYS looks bad. Especially in reality. (My wife reminds me of this daily) Especially in an office situation where the ceiling lights are intentionally meant to kill shadows.
I think you've correctly captured what this office would really feel like under the lighting circumstances.
Normally, I would agree with the camera correction comment from Tom; however I think in this case, the distorted parallax does give it a very natural feeling. Especially in such a cold, fluorescent lit office.
Only my .01 cent opinion =]
best,
O
Here's the thing: Fluorescent lighting ALWAYS looks bad. Especially in reality. (My wife reminds me of this daily) Especially in an office situation where the ceiling lights are intentionally meant to kill shadows.
I think you've correctly captured what this office would really feel like under the lighting circumstances.
Normally, I would agree with the camera correction comment from Tom; however I think in this case, the distorted parallax does give it a very natural feeling. Especially in such a cold, fluorescent lit office.
Only my .01 cent opinion =]
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14