Hello
I'm using C4D and the external octane render 1.2
I have a costumer where I will have to render an image in at least 27000*15000 pixels in the x,yd
Anybody has any idea how to do that - Octane only allows about 8000+ in x
Any help would be VERY VERY much appreciated
Best regards
Arne Rasmussen
Render Resolution
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- gordonrobb
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Fairly sure that limit increased in later versions.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Hi Arne,ingostan wrote:Hello
I'm using C4D and the external octane render 1.2
I have a costumer where I will have to render an image in at least 27000*15000 pixels in the x,yd
Anybody has any idea how to do that - Octane only allows about 8000+ in x
Any help would be VERY VERY much appreciated
Best regards
Arne Rasmussen
You can render the image in tiles. For example render 4x2 (8 tiles) of size 6750x7500 each and use lens shift to offset between tiles. Stitch them together in another app.
We were planning on providing a Lua script to render big resolutions but we haven't had time yet.
cheers,
Thomas
Thanks for the quick reply - I've found out about the tiles, and using render animation in the c4d-octane plugin seems to work. However you are talking about lens-shift - whats that - and how do i go about that - is that in C4D i shal use a lens-shift camera or is it in Octane?
Regards
Arne
Regards
Arne
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Lens-shift is a property of the thinlens camera in Octane. It shifts the image plane horizontally or vertically.
You should be able to just liad up your 1.2 file in 1.5 and make the resolution higher. You will need a lot of vram to hold the image though. And there may have been changes to some properties since then.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Also, in 1.5 , if you dont have the extra vram, you can make a serapate render target for each lens shift and then run a batch render script to to automate the process so you dont need to swap out each render. Either way, 1.5 will make your life easier
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram