Character Girl in progress...

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gonzohot
Licensed Customer
Posts: 33
Joined: Mon Sep 16, 2013 10:43 am

Hi !
Just a Work in progress of some character.
It's not intended to be showed so close but will be integrated in a larger scene...

Actual defaults:
hand rig is poor at the fingers but it must work from farther point of view
Hair are polygons at the moment so it don't give really good result: intersection problem and layered render visible (can't wait for Octane v2.0 and new hair features!!! :( )
Skin can be improved... i'm working on it

Still a lot to do (marvelous clothes are in progress...).
C&S welcome

Image
gonzohot
Licensed Customer
Posts: 33
Joined: Mon Sep 16, 2013 10:43 am

Here another one with different lights activated
Maybe I have to tweak my SSS material a bit...
Image
gonzohot
Licensed Customer
Posts: 33
Joined: Mon Sep 16, 2013 10:43 am

Guys i have a problem with aperture value and depth of field in those pics:

I wanted more blurry DOF but aperture is set to the max 100 value and it still miss some blur. Any ideas ? Is it a bug ? usually setting aperture to 2-4 values gives me a very blurry image...

For info: Using last octane version in 3dsmax
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Ron
Licensed Customer
Posts: 370
Joined: Sun Sep 25, 2011 7:11 pm

gonzohot wrote:Guys i have a problem with aperture value and depth of field in those pics:

I wanted more blurry DOF but aperture is set to the max 100 value and it still miss some blur. Any ideas ? Is it a bug ? usually setting aperture to 2-4 values gives me a very blurry image...

For info: Using last octane version in 3dsmax

Did you switch off auto focus in octane camera settings?

Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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LudovicRouy
Licensed Customer
Posts: 216
Joined: Sat Apr 03, 2010 5:05 pm
Location: FRANCE
Contact:

you should change the specularity on eyes, I think there is too much reflection on the right one, they should have a litlle transparency on the cornea...
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Nice model, and the cloth are very good, but the SSS is too strong and waxy : Human body doesn't look so transparent/translucent.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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