OctaneRender® for 3ds max® v1.50a

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

problem with missing textures remained (Live DB)
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Hi,

Thanks for the response but I'm already doing this, it's helpful for basic object placement, but useless for lighting. A slight move of the octane light here, a small increase in intensity can result in huge changes to the match. The max viewport is kinda useless for this stuff.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

What is the purpose of background image?
If you want just to combine render and background you can use alpha channel and Photoshop or similar soft.
For camera matching you can set background image in 3dsmax viewport.
Or you want to adjust lighting to background?[/quote]

Background image is a must!
Adjusting lighting to background is one simple but very important reason...
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
Post Reply

Return to “Autodesk 3Ds Max”