I encountered this before but, ignored it - now I think it's a definite bug. All I'm doing is setting up a simple scene with a HDRI background to light it. But if I swap out the current HDRI for a new one, the scene just goes black.
If I delete the HDRI environment, the scene gets the basic flat Octane lighting, then to get the HDRI lighting back I've had to close the LV window, and add a new HDRI Environment - thought that doesn't always fix it.
Could some check if this happens on their setup, latest version of Octane, R15 Studio on Mac.
HDRI bug
Moderators: ChrisHekman, aoktar
hi,
no problem here with hdr and mac c4doctane
for best result, make sure to always load the hdr in an octane image-texture node, in this way you can change the hdr with no issue and modify the gamma value of the hdr for fine tuning the illumination
there is a useful shortcut in the live-view menu, Object/HDRI Environment.
ciao beppe
no problem here with hdr and mac c4doctane

for best result, make sure to always load the hdr in an octane image-texture node, in this way you can change the hdr with no issue and modify the gamma value of the hdr for fine tuning the illumination

there is a useful shortcut in the live-view menu, Object/HDRI Environment.
ciao beppe
Hello
Not sure if it is a bug or not.
but with lower gamma values of hdri, the result gets brighter, and with lower values darker. Experience from vray it is reversed. in vray, I used to set lower gamma like 0.7 for darker shadows.
Not sure if it is a bug or not.
but with lower gamma values of hdri, the result gets brighter, and with lower values darker. Experience from vray it is reversed. in vray, I used to set lower gamma like 0.7 for darker shadows.
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64