Hi
this is actually a 3ds max question, but this is the only (quite relevant) forum i know of - so i hope it's ok.
what cars do you use for renders and how do you handle them as objects in max?
i use revit linked into 3ds max, and would like to add some cars.
but:
- where do you get good cars?
- how do you use them?
by using, i mean, do they have to be stored a specific place? (i work at the same project at home and at work, using a usb stick)
is merging them in the best way of handling them?
thanks, i hope it's ok.
cars?
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Hi
Thanks for the inputs.
I looked at turbosquid, but found a free sample on dosch design http://www.doschdesign.com/samples.php.
I xref the car in and tried to convert materials, but it seems that materials won't work.
I tried to open the Bitmap / Photometric Path Editor to see if it lists any missing textues, but it seems that there is not missing any.
I'm sure that I do something wrong (noob in 3ds max) :-/ or does one has to edit every material? if so, can this be done in the CCars09-10-sport.max file so I only have to do this once?
Thanks and sorry for the noob questions.
Thanks for the inputs.
I looked at turbosquid, but found a free sample on dosch design http://www.doschdesign.com/samples.php.
I xref the car in and tried to convert materials, but it seems that materials won't work.
I tried to open the Bitmap / Photometric Path Editor to see if it lists any missing textues, but it seems that there is not missing any.
I'm sure that I do something wrong (noob in 3ds max) :-/ or does one has to edit every material? if so, can this be done in the CCars09-10-sport.max file so I only have to do this once?
Thanks and sorry for the noob questions.
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Oh, just a last noob question.
If I edit the CCars09-10-sport.max, how should I organize the files?
If I create a library with objects for import/xref into 3ds max like:
x:\objects\transport\cars\ should I then create a folder for each object, or is it just the max files that goes here and all textures for all objecs goes in one folder like x:\objects\textures?
Thanks - it's quiet essential for me to get this right from the start
Thanks.
If I edit the CCars09-10-sport.max, how should I organize the files?
If I create a library with objects for import/xref into 3ds max like:
x:\objects\transport\cars\ should I then create a folder for each object, or is it just the max files that goes here and all textures for all objecs goes in one folder like x:\objects\textures?
Thanks - it's quiet essential for me to get this right from the start

Thanks.
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
After I bought a 3D car I do the following:
1. Open the car file (vray version) and merge the car-parts into one object.
2. I grab the multi-mat materal to my Materil Editor and run the material converter.
3. Then end up with mostly around 20 individual Id's which I reduce. I don't need three individual glasses or chrome material for example.
4. I open interactive view and tweak the materials on the fly. For lighting I use a HDRI image. So I hav a good idea for the final look.
For scene usage I used to merge the cars into my scene but switched to Xref usage some months ago because of the file size. Using Xrefs seems to be slower while loading a scene.
1. Open the car file (vray version) and merge the car-parts into one object.
2. I grab the multi-mat materal to my Materil Editor and run the material converter.
3. Then end up with mostly around 20 individual Id's which I reduce. I don't need three individual glasses or chrome material for example.
4. I open interactive view and tweak the materials on the fly. For lighting I use a HDRI image. So I hav a good idea for the final look.
For scene usage I used to merge the cars into my scene but switched to Xref usage some months ago because of the file size. Using Xrefs seems to be slower while loading a scene.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Hi mbekte
Thank you for your good explanation.
Just one question. How do your organize our objects and texture images?
Thanks. I'm getting there
Thank you for your good explanation.
Just one question. How do your organize our objects and texture images?
Thanks. I'm getting there

HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33