SCI FI Grenade Render

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Mannimedia
Licensed Customer
Posts: 4
Joined: Tue Mar 25, 2014 7:40 am

I'm still a noob at rendering and modeling however I'm slowly learning. I happy with this scene now but in 30 minutes I'll probably nitpick every detail lol #lifeofanartist

Image

Rendered on a 4930K, 32GB RAM, 3 x 780 TIs. Took about 10 minutes to render with PMC at 4000 samples.

Your feedback would be greatly appreciated :D
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

The standardproblem with all my own noob renders, too: Edges mathematically sharp, whole thing too perfect for camera image ... it needs a bit of "craggyness" and "dirt" or "dust" etc to come realistically across.

But well if it's the first thng you made, then it's quite good :) A great base to continue on.
prehabitat
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Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

Looks Great! I love the dirt on the metal skin, and the pattern.

I'd consider myself a noob too, so take this comment as one of those innocent observations rather than an educated critique.
the honeycomb pattern cylinder seems to be encased/framed by the upper conical part at the top, but is actually moulded at the bottom into the 30degree (guess) tapered part at the bottom - the difference (framed at top, not at bottom) didn't ring true for me - depends if it was part of your original intent, or just incidental I suppose.

I also give credit to your approach - most of my work is arch-vis, I make money from the design & documentation, but am yet to be consistent in selling the visualisation of itself. as a result the scenes I'm experimenting on are often rather complex to encapsulate as much of the design/aesthetic as possible in a single scene (saves time doing multiple scene setups).
I'll get to my point now! - you've shown good restraint here experimenting with a 'simple' object in/on a simple setting (studio plane) ...

Kudos!
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Mannimedia
Licensed Customer
Posts: 4
Joined: Tue Mar 25, 2014 7:40 am

Hey,

Thanks for the feedback guys, I've made some changes. Let me know what y'all think :D

Image
Daniel
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Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

Looks really nice. The main issue I felt was present in the first render was that the front grenade didn't 'feel' like it was actually sitting on the ground with the lack of a contact shadow, but you've nicely addressed that in your second render. Good job.

One more small critique is that in the first render (doesn't apply to the second), the text saying "H. E. Frag" (or something like that) was well worn away, and yet the rest of the grenade was virtually brand new and clean. You're selling it as either brand new or old and dirty, and that created a bit of inconsistency. At least in the second render the text is gone, so it's believable as a freshly made grenade.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
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ROUBAL
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Nice modelling and rendering. From the point of view of a technician, I just have to say that in your model, the pin of the grenade has no believable function, as it is only attached to the green handle ! ;)

Built this way, it should have alreardy exploded... or not ...as at the opposite part of the handle, the grey part goes a bit too far into the green handle, preventing it to rotate correctly as expected...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Mannimedia
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Posts: 4
Joined: Tue Mar 25, 2014 7:40 am

Haha, thanks for the feedback. This grenade was based on a concept art--I don't think the artist took the technical aspect into consideration. Things in the SCI FI world are just suppose to work I guess. Good points, I'll definitely take it into consideration for future models :)
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