Hello!
I'm trying to create a virtual photostudio in 3ds max, but I am experiencing pretty bad render times.
Are there any key things I am missing out on?
I have 4 graphic cards (2 gtx 690's and two gtx 780tis) for a total of 11900 Cuda cores, so there should be decent computing power available.
My test scene is pretty simple - a room, a white background, 5 octane light sources and a human body/face. (sss skin from Icelaglace)
On path tracing or PMC i barely beat 10-15 mb/s. Is the SSS skin really making everything that much harder to calulate, or did I mess up something when I set it up?
What kernel settings would be suitable in general for a "indoor" enviroment like this to make rendering most efficient? (I mean, are there any settings that cause unnecessary calculations, without improving the final result?)
I'm absolutely a newbie, so any help is good help.
Thx for your time!
Question about multiple lights - rendertime
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- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Hi Chris,
Download a benchmark scene & see what you get. It's in the downloads section - 'simple test scenes'.
Hope that helps.
Best,
Seeker
Download a benchmark scene & see what you get. It's in the downloads section - 'simple test scenes'.
Hope that helps.
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
10-15 Ms/s isnt bad at all on a scene like what you are describing.
Is the room fully enclosed?
Did you try to delete the back wall and use an HDRI for lighting?
The skin shader probably slows it down a lot as well.
Is the room fully enclosed?
Did you try to delete the back wall and use an HDRI for lighting?
The skin shader probably slows it down a lot as well.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
@Christerb if you want to know if the sss is slowing you down, just compare a sss setup with just a diffuse setup, and comapre the difference.
you can try to not have walls around your studio, because the default environement in max is black, so you will still have the control of light just from the octane lights. having the setul inside a room will slow your render times because the light is hiting the walls and it bounces around the scene. so you can have only the curved backgound with no walls at all.
try this and let us know if it works better
you can try to not have walls around your studio, because the default environement in max is black, so you will still have the control of light just from the octane lights. having the setul inside a room will slow your render times because the light is hiting the walls and it bounces around the scene. so you can have only the curved backgound with no walls at all.
try this and let us know if it works better

Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Nothing wrong with your setup. Here is the bench thread if you with to compare:
http://render.otoy.com/forum/viewtopic.php?f=9&t=7144
Welcome to the fold!
Best,
Seeker
http://render.otoy.com/forum/viewtopic.php?f=9&t=7144
Welcome to the fold!
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane