such a big limitation - or am I mad?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

I'm trying to simulate a projector map - you know, light shining through a net curtain for example, casting a shadow onto an object.

I'm pretty sure octane has no support for projector lights, so I created an object with an opacity map (lace) and put that in front of the light - the light does not shine through the object, the lace curtain completely blocks out all light. I've tried switching to path tracing but that does not work either.

So, am I going mad? Or is this not possible with octane? I'm working on VFX for a short film and maybe I'll have to use another renderer.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

be sure to turn on "alphashadow" in PMC kernel
test.jpg
made a short test. diffuse material with mosaic opacity texture.

cheers
boris

edit: works also with direct light and path tracing
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

here a single sided specular material, index=1.0, map in transmission port and fake shadows on (option in specular material).
test2.jpg
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Hey Boris

Thanks for this!!! Always wondered what that checkbox was for, just didn't think....I'll jump back on tomorrow and test.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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