I'm trying to simulate a projector map - you know, light shining through a net curtain for example, casting a shadow onto an object.
I'm pretty sure octane has no support for projector lights, so I created an object with an opacity map (lace) and put that in front of the light - the light does not shine through the object, the lace curtain completely blocks out all light. I've tried switching to path tracing but that does not work either.
So, am I going mad? Or is this not possible with octane? I'm working on VFX for a short film and maybe I'll have to use another renderer.
such a big limitation - or am I mad?
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be sure to turn on "alphashadow" in PMC kernel
cheers
boris
edit: works also with direct light and path tracing
made a short test. diffuse material with mosaic opacity texture.cheers
boris
edit: works also with direct light and path tracing
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here a single sided specular material, index=1.0, map in transmission port and fake shadows on (option in specular material).
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
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