OctaneRender™ Standalone 1.53.1

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

stratified wrote:If you want to use your central repository you have to use plain .ocs files. When using .ocs, you can keep your files in the original location. If they are somehow copied over then there's a bug.

BTW: in 2.0 there's the local DB feature which makes managing a local repository a lot easier.
Ok I see. Saving in an .ocs will work just fine until Local DB is here (which is awesome news! Something I was waiting for since Live DB was introduced :) )
abstrax wrote:No, that's not possible anymore. To allow useful rendering of fog and intersecting volumes of specular materials, we had to drop the ability to modulate medium properties inside volumes with textures. It wasn't working too well anyway. The change was done somewhere between 1.10 and 1.20.
I see, thanks. I have some catching up to do, because I wasn't using Octane for some time.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
Eznit
Licensed Customer
Posts: 36
Joined: Wed Mar 21, 2012 11:27 am

Thanks for the update :D
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

I've been noticing this for a while but never mentioned anything because I wasn't sure.

When I export my alembic camera from Blender, I always get 1 more frame in Octane.
For instance, my animation is 1034 frames in Blender, and in Octane it is 1035.

Now, I just tried to composite something from Blender onto my Octane image. I went to frame 775 on each one and the images didnt match up. I tried compositing frame 774 and 776 but I dont think either of them match either. Does the alembic animation get stretched a frame?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

@ Kavorka : Do you start in Blender from frame 0 to frame N, or from frame 1 to frame N in your alembic export ? In Octane, the first frame is always frame Zero. So if your animation is set from 0 to 20 you will get from 0 to 20 in Octane. If it is set from 1 to 21, you will get 0 to 20 in Octane. If it is set from 6 to 30, you will get 0 to 24 in Octane.

I often start from 0 in Blender because I often use some constraints that need to be Reset to Zero. So I reset to 0 at frame zero, and the constraint is applied at frame 1 and during the whole animation.

If it is not in the timeline but on rendered images, it may also be a problem of non matching fps : export 24 / render 25 ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

I have from 0 to start in Blender and both are at 24 FPS.

you don't get this problem?
it is always one frame more in Octane.
I first noticed it because my times were off. If I had 240 frames, I would have 10 sec (and this is what Blender shows) but I get a slightly different time in Octane
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Thanks for the update .
I am using Octane 1.53 with a 780 Ti Nvidia vídeo Board.
I strongly recommend it for production .
The alembic scene feature made it for me !
I am amazed with the Great work , and I still think the standalone
interface is a total delight.
User avatar
abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Just a heads up to everyone who already downloaded 1.53: I just updated the binaries to version 1.53.1, which fixes the script issues, plus a couple more problems.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Sweet!

I just checked and my animation is running :). I'll let you know if something happens overnight.

As a follow up to my previous post about an additional frame being shown in Octane. I just noticed that when I run the animation script, it shows the correct frames (0-1034), but in the animation slider it still shows 0-1035.
I tried to match frame 775 from Octane with frame 775 in Blender to test some stuff in post, but the frames were slightly off. I tried frames 774 and 776 in Octane and none of the 3 matched with frame 775 from Blender.

Does anyone else get this problem?
I attached a screen showing this.

Let me know if you need my scene to reproduce.
You do not have the required permissions to view the files attached to this post.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

kavorka wrote:Sweet!

I just checked and my animation is running :). I'll let you know if something happens overnight.

As a follow up to my previous post about an additional frame being shown in Octane. I just noticed that when I run the animation script, it shows the correct frames (0-1034), but in the animation slider it still shows 0-1035.
I tried to match frame 775 from Octane with frame 775 in Blender to test some stuff in post, but the frames were slightly off. I tried frames 774 and 776 in Octane and none of the 3 matched with frame 775 from Blender.

Does anyone else get this problem?
I attached a screen showing this.

Let me know if you need my scene to reproduce.
Do the frames match exactly if you set the shutter speed to 0?

And if you would render frames 1034 and 1035, is there much difference between those two or are they almost identical?

--
Roeland
Post Reply

Return to “Commercial Product News & Releases (Download here)”