I mean all the changes to materials the user did using the Octane Plugin materials tab. So if you open a scene that was created using old version of the plugin where you had all the materials set and adjusted, then in the new version the octane plugin simply discards those data and just auto creates materials from the default DAZ materials applied to the objects in the scene.Spectralis wrote:Do you mean all the materials that were automatically created when the scene was first opened in the previous version of the Octane Render plugin viewport or materials that a user assigned manually? Why can't the new plugin automatically assign materials (or translate DAZ materials) as if the old DAZ project is a new one? Has the previous plugin version attached files to older DAZ projects which the new plugin can't override? IOW has the previous plugin version contaminated all the DAZ projects that were opened in its viewport?
But new version of the Plugin, which is going to be released when it is ready is supposed to have a built in convertor that should recognize those old scenes and convert the plugin data into new format.