Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

virtualzapp
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Hi Aoktar,


On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000

Any idea on the problem?

Thanks and Regards
Regis
VFX compositor / CG generalist

Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
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aoktar
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virtualzapp wrote:Hi Aoktar,


On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000

Any idea on the problem?

Thanks and Regards
Regis
is it working on files that are created by 1.52's Standalone?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
virtualzapp
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Posts: 33
Joined: Fri Aug 16, 2013 8:44 pm
Location: Montreal, Canada
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aoktar wrote:
virtualzapp wrote:Hi Aoktar,


On Mac version, I can't import a orbx file I have created on the 1.51 standalone version.
C4D put me this in the console:
Octane: importORBX mat:0x0000000000000000

Any idea on the problem?

Thanks and Regards
Regis
is it working on files that are created by 1.52's Standalone?
Same issue ;o(
VFX compositor / CG generalist

Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
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shawnfrueh
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Posts: 157
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Hey Aoktar I found something weird about the Environment Tag, 1.52.1. When changing the color or HDRI, some of the data does not get removed:
OctaneEnvironmentTag.gif
OctaneEnvironmentTag.gif (18.69 KiB) Viewed 4228 times
Some projects I have had over 50 RgbSpectrums or ImageTextures attached to the Tag.
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aoktar
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Shawn, where do you look this?

virtualzapp, I'll check import orbx
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shawnfrueh
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aoktar wrote:Shawn, where do you look this?

Set your timeline to automatic mode and check "link view to object manager" Then select the octane sky and it should show up in the timeline.
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aoktar
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shawnfrueh wrote:
aoktar wrote:Shawn, where do you look this?

Set your timeline to automatic mode and check "link view to object manager" Then select the octane sky and it should show up in the timeline.
ok, allright. Preset buttons doesn't clean old node. I'll try to fix it
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bepeg4d
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hi,
under osx, with 1.52, the emitters have no shadow.
here is the same scene opened with 1.51 and 1.52:
Schermata 2014-04-30 alle 10.52.44.jpg
Schermata 2014-04-30 alle 10.57.18.jpg
152-shadow_0001.c4d.zip
(61.83 KiB) Downloaded 231 times
ciao beppe
indexofrefraction
Licensed Customer
Posts: 178
Joined: Wed Jul 25, 2012 9:53 am

hi aoktar…
i just add something i noticed here :

if you use the octane imagetexture nodes for textures, they are missing in the texture manager !
thats a bit sad because the (great!) functionality of the texture manager is broken…
does it make a difference for octane if you use the internal texture node?

:) cheers!
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
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brasco
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Posts: 198
Joined: Wed Apr 13, 2011 2:56 pm

Latest version 1.52.1, seems to not use GPU high priority when rendering to picture viewer, it works fine in Live viewer though.

edit: Ignore that, I just found my GPU wasn't boosting properly since the resolution was too low, apologies, it's working fine now.

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
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