BMW F10 scene

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vitgaus
Licensed Customer
Posts: 54
Joined: Mon Aug 05, 2013 5:08 am

Hello! Just about finished with a car scene with BMW f10.
Done with GTX 780 3Gb, PMC
Attachments
Untitled_HDR23.jpg
vitgaus
Licensed Customer
Posts: 54
Joined: Mon Aug 05, 2013 5:08 am

after few minor modifications
Attachments
f10.png
Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

The light looks better in the first image.
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NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

first one look really nice!
But u need a better environment :-)
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mirocreative
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Location: New York
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First one definately looks better, however still a bit washed-out for my taste. Check the text on the tire sidewall, they are mirrored ;)
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ROUBAL
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I also like the first one. I noticed that some grass blades tips are passing through the concrete curb in the right corner !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
vitgaus
Licensed Customer
Posts: 54
Joined: Mon Aug 05, 2013 5:08 am

You rigth guys, environment is poor, grass through concreat is ugly. Any ideas/advices how to improve it?
The first render is done by overlapping 3 images with different exposure, i.e. kind of bracketing in HDRI. Is this reasonable approach?
The tyre bump text is inverted indeed, shame!
vitgaus
Licensed Customer
Posts: 54
Joined: Mon Aug 05, 2013 5:08 am

Other draft render with simple backplate to avoid agony with a environment :p
Is it better?
Attachments
Untitled_HDR2.jpg
vitgaus
Licensed Customer
Posts: 54
Joined: Mon Aug 05, 2013 5:08 am

back view
Attachments
Untitled_HDR1.jpg
UnCommonGrafx
Licensed Customer
Posts: 199
Joined: Wed Mar 13, 2013 9:14 pm

You have changed to too dark since the first picture. Regardless of environment, the car was lit best with the first one.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
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