I didn't see it mentioned in the newest notes, and it doesn't work for me in 1.51...
I would really like to be able to organise my textures on an upcoming project with hundreds of files needed!

Moderators: ChrisHekman, aoktar
can you show me some pictures?chris_arnold wrote:I'm not getting any reflections working in this version. Is this an issue for anyone else?
Running Mac OSX - C4D R15
a wrong .res file can cause thischris_arnold wrote:I re-installed an older version, 1.2, to show you before and after pictures. Then after re-installing 1.52 the issue seems to have fixed itself. Odd, but works for me.
could you please say me which errors are displayed? Stop button is clear all render data. Also you can close and reopen Live Viewer. this will help even. What's your gpu?indexofrefraction wrote:hi aoctar…
I still get increasing render errors (after some time of rendering) using c4d-octane…
its like after a while of working, doing previews the gpu gets messed up,
this starts slow, but after 1h of work i cant render for 20secs without an error.
then the only way to be able to work again properly is to reboot the system.
is there a way to completely reset a gpu? could you implement that?
like an all-reset/clear all memory button for the (selected?) gpu(s)
macosx 10.8.5, newest octance c4d, newest cuda drivers
I'll check this for 1.50 and 2.0. Also i'm going to look this objectID stuff, but first i have to finish full motionblur things.shawnfrueh wrote:Hey Aoktar, I have notice that the alpha is not working in the deep channel kernel. Also Is there any way to assign specific colors for material ids? This would be really helpful as octanes automatic color selection is horrible.