Octane Render 1.022 beta2.2 released [OBSOLETE]

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thwak
Licensed Customer
Posts: 172
Joined: Sat Feb 06, 2010 2:20 am

Two things:

This is the first version I have used that did not ask for the license key. :?:

Changing resolutions still crashes Octane now and again, at least under Ubuntu64.
Ubuntu 9.10 x64 | GTS 240 | 260.19.44 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb| Blender 2.56a/latest Yoyoz plugin
WinXP32 | GTS 240 | 266.58 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb | Blender 2.56a/latest Yoyoz plugin
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Chris
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Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Thanks a lot for this release :)

Cheers.

Chris
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
r10k
Licensed Customer
Posts: 52
Joined: Wed Mar 17, 2010 7:12 am

The material selection bug which I reported for RC3 is still there. Otherwise, nice release!
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

yeah still makes my FX570 the active GPU rather than my GTS250.
simple to change I suppose but slightly annoying... :roll:
..and the colour loss to white bug when changing mat type to specular is still there too.. ;)

ah well :roll: I guess we let the Refractive team push on with development and these things will get fixed eventually 8-)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
LetoAtrell
Licensed Customer
Posts: 40
Joined: Thu Apr 15, 2010 8:01 am

Still crashes on resolution change on MacOS X 10.6.3 ... when I select 2048 x 1024 the image turns into black! When I select 4096 x 2048 it crashes

Update1: With an other scene it doesn't crashes but at 4096 x 2048 the image stay black
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
BinaryAgent
Licensed Customer
Posts: 2
Joined: Sun May 02, 2010 11:51 am

Just downloaded the latest beta. Very nice! I'm using other pieces of software that try to do the same and they're not even close.

Also, just to compliment you guys on the manual and the general UI. I've been doing this kind of stuff a long time and it's good to see software that does what it says and operates the way you think it should :)

Keep up the good work.
john_petrucci
Licensed Customer
Posts: 27
Joined: Sat May 22, 2010 11:08 am
Location: Italy

LetoAtrell wrote:Still crashes on resolution change on MacOS X 10.6.3 ... when I select 2048 x 1024 the image turns into black! When I select 4096 x 2048 it crashes
I will try this evening, is possible out of memory???
Windows 7 64 Bit | 2 X GTX 580 1.5 GB |
LetoAtrell
Licensed Customer
Posts: 40
Joined: Thu Apr 15, 2010 8:01 am

john_petrucci wrote:
LetoAtrell wrote:Still crashes on resolution change on MacOS X 10.6.3 ... when I select 2048 x 1024 the image turns into black! When I select 4096 x 2048 it crashes
I will try this evening, is possible out of memory???
Maybe ... please test it with your setup ... I also have 512MB
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

LetoAtrell wrote:
john_petrucci wrote:
LetoAtrell wrote:Still crashes on resolution change on MacOS X 10.6.3 ... when I select 2048 x 1024 the image turns into black! When I select 4096 x 2048 it crashes
I will try this evening, is possible out of memory???
Maybe ... please test it with your setup ... I also have 512MB
Hi,

We cannot reproduce it...
I think you need to run octane on a headless 2nd GPU so there is no video driver timeout on OS X.
Windows has registry settings to turn this off, but linux and mac don't.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Pauls
Licensed Customer
Posts: 37
Joined: Fri May 07, 2010 1:41 pm

I'm finding if I change a material from Glossy to Diffuse or visa versa I crash. Sometimes it takes switching back and forth a few times.

Also, the tonal range of the new procedural noises is so subtle as to almost not be seen. The turbulance one is perfect with a nice range from black to white. Is there some trick to getting marble and ridgedfractal to have the same tonality? I'm just getting white to a value of about 30% grey.

Thanks.
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