King of water drop

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UniquM
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Image
evil reflection of reality :)
(source 4000x3000 downscale to 1024x768)
GeoPappas
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How much GPU memory did the original (4000x3000) require?

And how many triangles were there?
UniquM
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44644 Triangles and methinks ~120Mb GPU memory
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

it looks like petrol on water splash ;)
did you use a procedural to modulate the filmwidth ?

Radiance
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UniquM
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No, I used the texture of concrete for filmwidth.
Kevin De Smet
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Joined: Fri May 28, 2010 6:23 am

Love the originality of this image!!

A few crits though: the reflective colours looks a little noise like in pattern, and the reflection itself is to perfect, if you want a mirror look it needs to look different don't ask me how though and if you want this soft look it needs to be blurrier. I also don't like the stray drop floating above the crown that much.
vanlicht
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Looks pretty cool!
I like it, the the colorful fractals looks interesting as well,
though, as Radiance mentioned, it does look like it is contaminated
by some oil substance.

Did you hand model that water splash?
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
UniquM
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In the original image was too much noise, despite a long render. Yes, I did a model manually. Spline and EditPoly
Kevin De Smet
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Joined: Fri May 28, 2010 6:23 am

I would encourage you to keep working on this image, it has potential :)
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Phr0stByte
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This looks great! Any chance of uploading the mesh somewhere for us (me) to play around with?
Ubuntu Linux 10.10 (Maverick Meerkat) x64 | Geforce GTX285 (Zotac) | x2 Xeon Quads 2.66GHz | 8GB RAM
Image
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