another little wishlist

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

A little wishlist based on my experience with 1.50a.
No big features, juste tiny things that could make production easier.
I think some of theme have already been discussed.

-unvisible to camera working in info channel.
-aperture and vignette set to zero by default.
-visible maps in the material editor, specialy for RGB and bitmap.
-a gradient ramp map.
-a second UVW map channel.
-a different roughness value for reflection and refraction.
muski
Licensed Customer
Posts: 61
Joined: Wed Dec 07, 2011 9:12 pm

I Know octane has been developed quite a lot over the last year but there is still one very important feature missing that is a real pain to go around.... multi UVW map channels. And I don't think this has been announced for 2.0 as well. Can you please add it? At the moment it is the one feature which forces me to go back to Vray in almost every single job.

Thanks and keep up the good work.
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

multiple UVW map channel
and double roughness for refraction and reflection
those 2 would be a blast!

I would add a few more:
- option to control which object is visible in alpha, and which is not
- transparent alpha for specular material
- option when you click on RGB image, that asks you automatically to select image file in file browser (like default max Standard material has when you press on Bitmap)
- and a slight render rollout modification, if Account tab would be on the far right, because when I open render rollout, I want to control Kernel, and I automatically press Account next to Common (maybe it's just me...but I do this mistake allmost every time lol)
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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