Octane Render 1.022 beta2.2 released [OBSOLETE]

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi everyone,

Refractive Software LTD is proud to announce the availability of version 1 beta2.2 final of Octane Render.
This release is for PC's running MS Windows, Apple Mac's running Leopard or Snow Leopard or Linux Systems.

This release archive contains a complete illustrated PDF Manual of the software.
We recommend new users to read it carefully.

After installation, the software will ask your license key, please use the same key you used for beta1 or beta 2.1
You do not need to send us a new activation request email.


Download


DEMO SUITE for beta 2.2

This demo suite archive has been updated for compatibility with the new beta 2.2:
http://www.refractivesoftware.com/downl ... oSuite.zip


Exporters/Plugins
http://www.refractivesoftware.com/downl ... lugins.zip


MS Windows

Self Installing executables:

http://www.refractivesoftware.com/custo ... win_32.exe
http://www.refractivesoftware.com/custo ... in_x64.exe


Apple MAC OS X 10.5/6

http://www.refractivesoftware.com/custo ... ac_osx.pkg

(Note: Current Nvidia CUDA toolkits are 32bit only, we will supply x64 Mac OS X packages in the future, when nvidia supports it)


GNU/Linux

http://www.refractivesoftware.com/custo ... ux_x64.tgz


Release Notes

Code: Select all

Octane Render v1.022 beta2.2 Release Notes
------------------------------------------

Released on: Wednesday May 26 2010


Changes since v1.021 beta2.1
----------------------------

NEW FEATURES
------------

- Support for multiple GPUs, you can use as many GPUs as your system can handle.
  They can be a mix of different types of GPUs. (Currently Nvidia Only)

- Plugins for Autodesk Maya, 3Ds Max, XSI and Blender, with Sketchup and C4D coming in development

- Recursive Textures

- Many new procedural texture nodes and mixing/scaling textures, when combined these allow for very detailed
  texturing, while consuming only a few kilobytes of GPU memory.
	* checks
	* clamptexture
	* cosinemix
	* mix
	* scale
	* invert
	* marble
	* ridgedfractal
	* turbulence (aka Fbm)
	* saw, triangle and sine waves for gradients 


- extended command line arguments for batch rendering / network rendering

- Improved Material preview object


CHANGES and Bug Fixes since v1.021 beta2.1
------------------------------------

- new saturation slider in the camera imager/tonemapper
- blocky horizontal artifacts/shading problem is fixed
- GPU memory management bugs solved
- it's faster. ;)
- this version refuses to open 2.1 or older scene files as they are not compatible and would only cause problems/confusion.
- bump mapping works, can be scaled with float or float2
- turbulence procedural can be scaled with float, float2 and float3
- crash on exit on windows 32bit, linux and mac should be fixed
- resolution change crashes fixed
- render display shows card having 0MB video ram on some systems (win32) fixed
- CTRL key on linux now works for panning viewport and zooming mousewheel
- focal length command line argument is working (for controlling from export/plugin scripts)
- OBJ's MTL file can contain spaces and a path (for rhino's OBJ exporter)
- linux multi-gpu works, no more error/exit
- linux and mac loading of OBJ without vertex normals is fixed (no more black objects)
- autofocus differences between single and multi-gpu modes is solved
- turntable animation without motion blur is fixed
- Rhino compatible OBJ import fixes
- Vertex normal interpolation flip in the render core fixed,
  so CAD and Moi3D normals with supplied vertex normals should render with accurate shading
  (you must export from Moi3D with the option to weld the edges turned off!)
- make the node inspector not jump back to the top after changing something fixed.
- UV scale float2 node issue fixed
- rgb swatch does'nt update after node parameter change fixed
- make reset camera remember last loaded camera position and last command arg given camera position fixed
- make root project tab's name update the project root node's name fixed.
- many nodegraph connections fixed
- many other bugs are fixed

Known Issues and Limitations

Code: Select all

- No Import of RenderMan RIB files.
- No MLT Sampling, this means some scenes present 'fireflies' eg bright pixels/dots, 
  which are a natural side effect of unbiased algorithms.
  The commercial versions of Octane Render will feature MLT and other options which take care of this issue.

Area lights and MLT will be available in the next upcoming beta2.3
RIB, Collada in beta3.

Please note that this release is an incremental update towards the complete v1.0 with all planned features as on our product page.

Please post your experiences and possible issues with this release candidate in this thread.
Your help is much appreciated.

Yours,
The Octane Render Team
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Great work again.
Now time to relax? ;)

Will test it tomorrow...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

it's after midnight again so i'm going to go to bed too soon ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

Will you be offering a zip version for Windows?

I prefer the zip versions...
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

we decided to not offer zip versions anymore as we need to ensure we set the correct registry settings.
not all users are very savvy and cannot do this themselves, with often unstable results.

it took us approx 4 hours to make these packages, and it's way past midnight, so i guess the .exe installer will have to do for now, we need to get some sleep too ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Faizol
Licensed Customer
Posts: 88
Joined: Wed Jan 20, 2010 10:46 am

radiance wrote: RIB, Collada and MLT will be made available in the next beta3.
whoaa... that's huge.... I'll be looking forward to beta 3.

Congrats to the team.

cheers
Faizol
Fedora 17 | 16 GB RAM | Quadro 4000 | driver = nvidia 304.xx & CUDA 4.0
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Faizol wrote:
radiance wrote: RIB, Collada and MLT will be made available in the next beta3.
whoaa... that's huge.... I'll be looking forward to beta 3.

Congrats to the team.

cheers
Faizol
sorry, that was a typing mistake, MLT and area lights is for the next beta 2.3, collada and rib for beta 3.0
i corrected it.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
afecelis
Licensed Customer
Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
Contact:

Thanks a lot Radiance. You make my day once more...as usual. :D
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
User avatar
neko
Licensed Customer
Posts: 2
Joined: Sat May 15, 2010 10:58 am
Location: Milano
Contact:

thanks guys !
great work
so, waiting for collada ;)
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Wow! You guys are moving really fast! Having more people helped a lot, eh? :) Thanks for an awesome product. I have seen that every update is more and more stable. Keep up the good work.

Grimm
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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