Light?

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Playing around with HDR textures.
But to much fireflies. MTL would fix that, soon ;)
DoF in Photoshop.

face
Attachments
16000 Samples
16000 Samples
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Hey thats nice ;) :)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

heh, that's the 'brute force' area lights approach ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

@face:
That looks so wicked!
Could you share some tips how to create the artificial HDRI for texture?
Thanks.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

vanlicht wrote:@face:
That looks so wicked!
Could you share some tips how to create the artificial HDRI for texture?
Thanks.
Create a image, load it in hdrshop, calculate it with itself so that you becomes heigher values.
Do that 2,3,4 or 5x.
Save as hdr, use it as texture in Octane.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Kevin Sanderson
Licensed Customer
Posts: 40
Joined: Thu Jan 28, 2010 10:34 pm

Very cool method!!
User avatar
Amplitude
Licensed Customer
Posts: 246
Joined: Sat May 01, 2010 1:10 pm
Location: Bordeaux, France
Contact:

:lol: very nice trick face !
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
User avatar
Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

I dont get it. Could you explain a bit more detailed step by step please ? :)

Chris.
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Chris wrote:I dont get it. Could you explain a bit more detailed step by step please ? :)

Chris.
I upload a video, maybe in 15 min...
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi guys,

These 'tricks' to get area lights in octane work, but they are extremely innefficient.
It might take days to get a decent result.

I therefore would like to ask users to have a bit of patience until we have propper area lights.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Post Reply

Return to “Works In Progress”