Octane 2.0 and Rhino

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

User avatar
Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Ahh, that makes perfect sense. And I think I know what hair plugin in you are referring to, I think it was called FurGen and if I'm not mistaken I don't think it's being developed anymore. I guess we could always use a work around for rendering hair by creating a small source file of custom hair, and then using Octane's Proxy system. Any chance of creating an embedded CSV generator into the plugin down the road? Then we could select a surface and array the proxies along/around the surface's in Rhino. Would be great for grass and fur. I have no idea if this is possible. However, I've been using proxies more and more lately and LOVE having this ability in Octane/Rhino! Thank you for implementing that! :D
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

face_off wrote:AO Inforchannel
Hi Paul,
Followed by the picture here: http://render.otoy.com/forum/download/f ... &mode=view
I think it will be great to have such render passes.
Q: These passes has to be created one by one? or they all can be generated in single shot?
Best Regards, Jitendra
User avatar
face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I think it will be great to have such render passes.
Q: These passes has to be created one by one? or they all can be generated in single shot?
Some of those passes are available now, and it looks like the others will be included in Octane 2.x. I am guessing, but I would say that the passes might be Infochannel Kernel types - so you would render them out separately - or maybe there will be an option to render them in one go and save as separate files. If not - this sort of functionality could potentially be added to the plugin. But I am guessing.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

face_off wrote:
I think it will be great to have such render passes.
Q: These passes has to be created one by one? or they all can be generated in single shot?
Some of those passes are available now, and it looks like the others will be included in Octane 2.x. I am guessing, but I would say that the passes might be Infochannel Kernel types - so you would render them out separately - or maybe there will be an option to render them in one go and save as separate files. If not - this sort of functionality could potentially be added to the plugin. But I am guessing.

Paul
Thank you Paul. This answers my question.
Best Regards, Jitendra
User avatar
splittmatt
Licensed Customer
Posts: 42
Joined: Tue Dec 10, 2013 4:51 pm
Location: Gold Coast, QLD Australia.

Will the later version (2.1) support system memory use? Will this be out later in 2014?
Win 11. Intel I-9 14900K. 64Gb. RTX 4080 Super.
User avatar
face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Will the later version (2.1) support system memory use? Will this be out later in 2014?
My understanding is that that's planned for 2.x, available after 2.0 (from memory later this year was mentioned, but don't quote me...)

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Post Reply

Return to “Rhinoceros 3D”