Octane 2.0 Object Motion Blur and some other features
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We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I don't know what I can add that others haven't already said -- this is freaking amazing! I've passed the you tube video link to several colleagues who are about to purchase Octane -- I know they will be floored!
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
not really?Karba wrote:It will. There is no way to avoid it. you can play with displacement shift to keep seams as close as possible to each otherrelox wrote:it will have come out edges??? this is just an example----
Damn, thats sounds not good!
Whats that....displacement and no way to avoid it?!?!
What a bullshit!
Man, what they do all the time?!?