Softimage TEXTURE node
Yes i know.
The shaders are plugin based shaders which hasn´t a spdl-file.
So i don´t know, if i can make it works the same way as the spdl-versions.
Will take a look in the softimage image spdl file...
face
The shaders are plugin based shaders which hasn´t a spdl-file.
So i don´t know, if i can make it works the same way as the spdl-versions.
Will take a look in the softimage image spdl file...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Have made a quick test and have created a shader over the plugin manager which also generates a spdl file.
This has also no viewport preview. But if i add some paramaters from the txt2s-image-explicit.spdl into this shader, i have a preview.
Now i must find, which of the parameters are needed for the preview and then i can add they into to Octane image shader definition.
I think this would work.
It´s not a guarantee, but it looks not so bad
face
This has also no viewport preview. But if i add some paramaters from the txt2s-image-explicit.spdl into this shader, i have a preview.
Now i must find, which of the parameters are needed for the preview and then i can add they into to Octane image shader definition.
I think this would work.
It´s not a guarantee, but it looks not so bad

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
This looks good 
face

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578