Hi
wrote the script octane materials for 3dsmax.
brought to mind not enough energy, time and mind)
but it works)
for export using the standard exporter but overwritten in obj name materials
to do list
- Roughness works strange)
- To reflect the select button to add texture
- Transparency will only work with the map.
- Etc.
if [gk] and KilaD finalize my scripts and add to theirs exporter get a more comprehensive exporter for 3dsmax
Octane materials
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- Attachments
-
- scripts.rar
- (3.03 KiB) Downloaded 286 times
Win 7 64 | Geforce GTX260 (216 core) | Quad 6600 (3.2GHz) | 4GB
Will check it out!
k
k
Hello
How does this work?
I notice now there are entries in the material editor for selecting Octane materials.
How does export3.ms work? It just exports an obj (which we can do already) but how to use that with the animated sequence part (where we load an .ocs and render out frames using the max2octane script)?
I notice now there are entries in the material editor for selecting Octane materials.
How does export3.ms work? It just exports an obj (which we can do already) but how to use that with the animated sequence part (where we load an .ocs and render out frames using the max2octane script)?
Gateway DX4820 - Intel Core 2 Quad processor Q9400 - Gigabyte GTC480 1.5Gb - 8 GB DDR3 Ram - Windows Vista Home Premium 64bit SP1 -Octane + 3DSMax2011 64bit