Animation Script request

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kavorka
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Joined: Sat Feb 04, 2012 6:40 am

Is it possible to get the render target animation script that comes in Octane 1.5 to save the frame name in the filename?
Currently, it makes it hard to compile together when rendering on multiple computers or rerendering a section.
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grimm
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Location: Spokane, Washington, USA

If I'm understanding what you need, I think it should be pretty easy to modify the script to do that. Currently the script uses a four digit number tacked on to the end of the filename. So what you need is that if you start the animation at frame 10, the numbering starts at 10 and goes on instead of starting at zero? Or is there a particular format you need the filenames to be in?
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kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Really just that it has the actual frame number so you know what each image is when you are putting it all together.
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grimm
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Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Hi kavorka,

Looking at the script it does save each image by frame number, the problem comes in if you adjust the start time or frame. As the script always starts at zero these frames would then be mislabeled. I have made some changes to the script here, let me know if it works for you. Now it should start the sequence number at the time/frame number instead of zero.
render_animation_G.lua
(16.45 KiB) Downloaded 292 times
Jason
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