Material names in node editor
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Is there some way to access these? I noticed that the TonySculptor skin has names for a lot of the nodes when loaded in the standalone, making working with it a lot easier. Can we do this also in the plugin (or just rename them)?
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you can rename any external node by just clicking the name in the rightmost pane. since downloaded livedb mats are collapsed into a single node when requested from the server, the names that appear in the standalone are not accessible for the plugin (only external nodes can have individual labels)...DrHemulen wrote:Is there some way to access these? I noticed that the TonySculptor skin has names for a lot of the nodes when loaded in the standalone, making working with it a lot easier. Can we do this also in the plugin (or just rename them)?
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1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400