Material names in node editor

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Post Reply
User avatar
DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

Is there some way to access these? I noticed that the TonySculptor skin has names for a lot of the nodes when loaded in the standalone, making working with it a lot easier. Can we do this also in the plugin (or just rename them)?
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

DrHemulen wrote:Is there some way to access these? I noticed that the TonySculptor skin has names for a lot of the nodes when loaded in the standalone, making working with it a lot easier. Can we do this also in the plugin (or just rename them)?
you can rename any external node by just clicking the name in the rightmost pane. since downloaded livedb mats are collapsed into a single node when requested from the server, the names that appear in the standalone are not accessible for the plugin (only external nodes can have individual labels)...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Post Reply

Return to “DAZ Studio”