Camera Motion Blur in OctaneRender for Rhino 1.5

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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face_off
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A quick look at a simple Flythru animation in Rhino - showing how the new "Animation" button on the OctaneRender Viewport picks up the flythru camera path, then presents a control screen to show the frames with camera motion blur.

This was done using a very low powered graphics card - GT 740M.

Available in the next release of the plugin.

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newske
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Paul, this looks fantastic! Also makes including CMB in static images a very tempting idea (previously only would have used it for animations).

Cam
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Bendbox
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That is awesome, such a nice feature!
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v-cube
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Hello Paul,

this is really awesome, I cannot wait to finish my work and try it out ;-)

Since until now there was no option to render MB directly in Rhino, I created it as a post effect in Adobe AE, the results were not bad at first glance, so my question is :

is there a general advantage to generate the MB directly in the rendered frames? Has it higher quality or features the 2D post effect cannot archive?

I am very curious

best regards

Andreas
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is there a general advantage to generate the MB directly in the rendered frames? Has it higher quality or features the 2D post effect cannot archive?
Hi Andreas - I haven't actually compared the difference between Octane camera/object/vertex MB and that generated from AE. Perhaps you could do a comparison when V2 is released :-)

Paul
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v-cube
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works like a charm :-) -> i really like it !

Animation.wmv
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are there any plans / chances to support bongo?

best regards

Andreas
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face_off
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Wow - that is great. Love the ay the near tree blurs more than the far away ones.

Re:Bongo.....I have had some discussion with McNeel on how to implement this. To cut a long story short, the Bongo API should be able to be used to load the Bongo mesh object transforms into the Octane timeline. But I expect this will not be trivial. I will be looking to implement all other Octane 2.0 features into the plugin first :-) But it's definitely on the TODO list.

Paul
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v-cube
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that is very interesting Paul, I think I can understand that the object animation is probably the more complicated part, so it might be an option to support at least the camera animation functionality, this way it would work for static scenes.

The reason I am asking is that the native rhino animation tools are very limited, especially when it comes to controlling the speed of movement / acceleration...

Andreas
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Tipperz
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Having some problems here rendering any animations using Octane.

I've set up numerous animations in Rhino and previewed them in the Rhino perspective window fine. If I open the OctaneRender Viewport and select the Camera Timeline I only have 1 frame. If I try and record the animations rendering them through the rhino render window with Octane it only renders 1 frame, if I set the current renderer to rhino render if renders all the frames?

Any idea why this is?

Windows 7 64bit
32GB RAM
GeForce GTX TITAN Black
GeForce GTX 770
GeForce GTX 770
GeForce 335.23 Driver
Rhino 5 SR8
5.8.40305.11495
Octane 1.51 64bit
Plugin Release 1.52.0.20
Win7 pro 64 / i7 4930 3.4 6core / 2x gtx 680 4gb / 32gb DDR3
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face_off
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I've set up numerous animations in Rhino and previewed them in the Rhino perspective window fine. If I open the OctaneRender Viewport and select the Camera Timeline I only have 1 frame. If I try and record the animations rendering them through the rhino render window with Octane it only renders 1 frame, if I set the current renderer to rhino render if renders all the frames?
Would it be possible to send me (or post here) a copy of a Rhino file which is doing this? Also, are there any Cuda errors when you click the Log button on the Devices tab in the plugin?

Thanks

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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