Pivotpoint of imported objects in standalone

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Moonrooster
Licensed Customer
Posts: 10
Joined: Mon Apr 29, 2013 6:00 pm
Location: Sweden

Hi!

Tried searching the forums before posting this but couldnt find anything about it except some old whislisht of features for 1.2.

Is it just me doing something wrong or does all imported geomerty via .obj into octane standalone get their pivotpoint at the origin?

Im exporting from 3dsmax and tested all kinds of different settings.

Im using 1.5 standalone.

If anyone has a solution or workaround it would be greatly appreciated.

Thanks in advance.
Windows 8.1 , 32 GB Ram
2 GTX Titans
3DSMax Plugin
Moonrooster
Licensed Customer
Posts: 10
Joined: Mon Apr 29, 2013 6:00 pm
Location: Sweden

Almost 300 views and not a single take on this?.. Not even a RTFM or anything.. :D

I just want my pivotpoint in the center of the object I imported.
Windows 8.1 , 32 GB Ram
2 GTX Titans
3DSMax Plugin
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

The current version only support world space rotations, so your object will be rotated with the pivot in 0,0,0.
Object space rotation has been a long time request, but it's not there yet.
Moonrooster
Licensed Customer
Posts: 10
Joined: Mon Apr 29, 2013 6:00 pm
Location: Sweden

Thanks alot for answering Rikk The Gaijin!..
Even though it was not the answer I was hoping for, I cant atleast move on and not pull the rest of my hair out trying to figure out what i was doing wrong.. :D
Windows 8.1 , 32 GB Ram
2 GTX Titans
3DSMax Plugin
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