OctaneRender® for 3ds max® v1.50a

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Main changes since version 1.50
  • Octane lights bug fix.
  • Camera motion blur bug fix.
  • installer bug fix.
Main changes since version 1.20
  • Added support for object properties to control the direct/indirect visibility of objects via object layer map nodes.
  • Added general support for various texture projections: UV, spherical, cylindrical, linear, perspective, box mapping.
  • Added ability to apply an additional transformation in the mapped UVW space.
  • Added ability to apply the texture projection in local object (/instance) space.
  • Added border modes to image texture nodes to control the behavior of image textures outside the standard UV range [0 .. 1].
  • Improved wire frame rendering of the info channel kernel.
  • Added the possibility to set the value of greyscale color texture nodes to values > 1, which can be helpful to set higher bump strengths than previously possible.
  • Increased the maximum render resolution to 32K x 32K pixels.
  • Camera motion blur.
  • Gradient texture support.
  • Xref support.
  • Using render settings for mesh/turbo smooth modifiers.
  • Camera correction modifier support.
  • Clay render option.
  • Image texture reloading button.
DOWNLOAD
Installer http://www.refractivesoftware.com/plugi ... _1_50a.zip (25MB ZIP File)

Yours,
The OctaneRender® Team.
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Great!!! will test it immediately ;)
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

Lens shift camera don't work with a camera correction modifier, also, values for camera correction are set too small, enormous change with 0.01 value, can you change the ratio, It will be more comfortable to use.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Thank you very much, can't wait to test it.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Dom74 wrote:Lens shift camera don't work with a camera correction modifier, also, values for camera correction are set too small, enormous change with 0.01 value, can you change the ratio, It will be more comfortable to use.
Are you talking about Octane Camera or Standard one?
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Great release , very responsive .
nevertheless, I have an issue with The Live DB materials , it is not loading any textures,
all materials therefore get white in Max material editor, and the reload button isn't helping, it says missing texture.
and I don't know to which directory I should go online or not.
Any sugestion to relink the maps ?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

emihich wrote:Great release , very responsive .
nevertheless, I have an issue with The Live DB materials , it is not loading any textures,
all materials therefore get white in Max material editor, and the reload button isn't helping, it says missing texture.
and I don't know to which directory I should go online or not.
Any sugestion to relink the maps ?
What is your textures path in the plugin Live DB setting?
Does it happen with all materials or with some ones?
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

Karba wrote:
emihich wrote:Great release , very responsive .
nevertheless, I have an issue with The Live DB materials , it is not loading any textures,
all materials therefore get white in Max material editor, and the reload button isn't helping, it says missing texture.
and I don't know to which directory I should go online or not.
Any sugestion to relink the maps ?
What is your textures path in the plugin Live DB setting?
Does it happen with all materials or with some ones?
let me test mine and see if I encounter that error
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

solomon wrote:
Karba wrote:
emihich wrote:Great release , very responsive .
nevertheless, I have an issue with The Live DB materials , it is not loading any textures,
all materials therefore get white in Max material editor, and the reload button isn't helping, it says missing texture.
and I don't know to which directory I should go online or not.
Any sugestion to relink the maps ?
What is your textures path in the plugin Live DB setting?
Does it happen with all materials or with some ones?
let me test mine and see if I encounter that error
Live DB is working fine on my end
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

Xref object still don't work in real time viewport window,so i guess it's still a bug!
when you convert the high poly object to xref object,and then turn on proxy object to pick a low poly object(say the low poly object is a box),and then open the real time window(octane's),the rendering still shows that low poly box! (to render the high polys,you have to switch off the proxy option,but those high polys really slow down the viewport rotation) Altho when u hit the render button(shift+Q to rendering in max frame window),they are correct!!(exactly the same bug as 1.2's plugin)

which means xref still can't work in octane real time viewport :!: :!: could u please fix that?
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
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