OctaneRender for Modo (Windows) 1.52 [STABLE]
Moderator: face_off
Just bought octane and modo's plugin. Crazy fast, although just had a crash that once I open my modo file again, all of my replicators, point clouds and replicated item meshes were deleted. Does the plugin do something to those items when loading?
Can you not reopen that file? If so - can you send me the file pls?Just bought octane and modo's plugin. Crazy fast, although just had a crash that once I open my modo file again, all of my replicators, point clouds and replicated item meshes were deleted. Does the plugin do something to those items when loading?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the installer at the top of this thread with:
1.50.0.55
- Added two new animation controls - one to load the camera and mesh transforms into Octane for fast/live switching between frame, and the other to cause a reload of all materials each frame (so materials can be animated).
- Mesh transforms are now loaded into the Octane timeline, so moving the Modo animation slider moves the mesh items (according to their transform at each frame). At the moment this is only working for single meshes, not for replicators or instances.
- Added "Use Modo IBL Gamma" setting in the Environment panel so that the Octane IBL gamma can be set separate to the Modo IBL gamma.
- Fixed issue where imported presets were bing reformatted in the schematic
- Fixed issue where LiveDb materials were being treated as assemblies, not workspaces. IMPORTANT: Pls re-download and install http://render.otoy.com/customerdownload ... resets.zip
- Fixed bug when connecting a transform node to an image node when there is already a texture located connected
- Rectified a number of lag issues associated with using IBL Light Studio whilst the Viewport is open
- The "Convert To Glossy/Specular/Diffuse" functions are now not available for Octane Overrides which are instances or instanced
- Colors now save correctly when setting the default kernel, camera and environment
- Refined specular material conversion to use the Modo Refractive Index, Dispersion and Refraction Roughness
- Shutter speed moved to the Animation section of the Kernel panel
- Add Environment Texture RGB Color option
The last two updates have been quite large - and now all the functionality planned (in the roadmap thread) is in the plugin - so the focus now is to make this set of functionality 100% robust. So pls tell me any issues you have.
Paul
1.50.0.55
- Added two new animation controls - one to load the camera and mesh transforms into Octane for fast/live switching between frame, and the other to cause a reload of all materials each frame (so materials can be animated).
- Mesh transforms are now loaded into the Octane timeline, so moving the Modo animation slider moves the mesh items (according to their transform at each frame). At the moment this is only working for single meshes, not for replicators or instances.
- Added "Use Modo IBL Gamma" setting in the Environment panel so that the Octane IBL gamma can be set separate to the Modo IBL gamma.
- Fixed issue where imported presets were bing reformatted in the schematic
- Fixed issue where LiveDb materials were being treated as assemblies, not workspaces. IMPORTANT: Pls re-download and install http://render.otoy.com/customerdownload ... resets.zip
- Fixed bug when connecting a transform node to an image node when there is already a texture located connected
- Rectified a number of lag issues associated with using IBL Light Studio whilst the Viewport is open
- The "Convert To Glossy/Specular/Diffuse" functions are now not available for Octane Overrides which are instances or instanced
- Colors now save correctly when setting the default kernel, camera and environment
- Refined specular material conversion to use the Modo Refractive Index, Dispersion and Refraction Roughness
- Shutter speed moved to the Animation section of the Kernel panel
- Add Environment Texture RGB Color option
The last two updates have been quite large - and now all the functionality planned (in the roadmap thread) is in the plugin - so the focus now is to make this set of functionality 100% robust. So pls tell me any issues you have.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Great update Paul
Rendering animations works so much better. No more long pauses between frames. It's also nice that we can see object transforms while scrubbing. BONUS: The animated objects now also export to OCS!face_off wrote: - Added two new animation controls - one to load the camera and mesh transforms into Octane for fast/live switching between frame, and the other to cause a reload of all materials each frame (so materials can be animated).
- Mesh transforms are now loaded into the Octane timeline, so moving the Modo animation slider moves the mesh items (according to their transform at each frame). At the moment this is only working for single meshes, not for replicators or instances.
Thanks for adding this. I found a small problem related to this change though. If you activate RGB color, then switch to daylight, an octane log error occurs:face_off wrote: - Add Environment Texture RGB Color option
Code: Select all
Tried to access null node pin
Node type 33 is either unknown, a linker or incompatible to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000011148FD0)
Tried to access null item
Tried to access attribute via invalid ID A_VALUE (133)
We can't evaluate items of a different version (version 0)!
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Yes - and even better is that this will produce object motion blur in Octane2.BONUS: The animated objects now also export to OCS!
Thanks. I just fixed this and re-loaded 1.50.0.55. For if you re-download this should be fixed.Thanks for adding this. I found a small problem related to this change though. If you activate RGB color, then switch to daylight, an octane log error occurs:
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hello Paul. Thanks for update.
Didn't working environment texture, I didn't see hdr image in my preview window, just only grey color.
Didn't working environment texture, I didn't see hdr image in my preview window, just only grey color.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Yeah there is a problem with environment textures. If I change rotation Y to 179, then back to 180, the viewport shows the hdri. If I refresh the viewport it goes back to white
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
My apologies for that problem. I have fixed it and re-uploaded 1.50.0.55. Can you pls re-download and install from the link at the top of this thread for the fix.Didn't working environment texture, I didn't see hdr image in my preview window, just only grey color.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
See point 2 at http://render.otoy.com/manuals/Modo/?page_id=185. This is something on the TODO list (to support the other scan modes).I´ve found some mismatch between octane and modo camera representation. Is this in the to-be-fixed list, or am I doing somethingo wrong?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question