OctaneRender™ Standalone 1.52
There will be another release when we get the Maxwell support working, but this may still be a while off due to issues with the CUDA 6 RC toolkit. So if no serious issues are found this would be the 1.xx build for a while. We are mostly working on 2.0 anyway.pixelrush wrote:Dare I ask ..is this the final 1.xx?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
I may have a standalone / orbx packaging bug. (found in 1.51 so it may have been fixed)
If i'm in the standalone I can import several .abc files with the same filename if the source .abc is from different folders. (such as trees/alembic_export.abc, grass/alembic_export.abc)
I can save and open the octane .ocs file without issue.
I can save the .ocs file as a .orbx package without issue or error msg.
On opening the .orbx file I noticed that links to materials were broken and some nodes that had 10 material pins only had 2.
After a series of test it turns out that .orbx packages do not have the ability to contain 2 .abc files with the same filename the way standalone does because now the source is stored in the same folder.
There needs to to be an error msg somewhere or _1, _2 on orbx packaging.
If i'm in the standalone I can import several .abc files with the same filename if the source .abc is from different folders. (such as trees/alembic_export.abc, grass/alembic_export.abc)
I can save and open the octane .ocs file without issue.
I can save the .ocs file as a .orbx package without issue or error msg.
On opening the .orbx file I noticed that links to materials were broken and some nodes that had 10 material pins only had 2.
After a series of test it turns out that .orbx packages do not have the ability to contain 2 .abc files with the same filename the way standalone does because now the source is stored in the same folder.
There needs to to be an error msg somewhere or _1, _2 on orbx packaging.
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- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I really hope you guys are not waiting to put out the version 2.0 beta just because of that! Nobody has a Maxwell card, so if the new version is ready, please release it!abstrax wrote:There will be another release when we get the Maxwell support working, but this may still be a while off due to issues with the CUDA 6 RC toolkit. So if no serious issues are found this would be the 1.xx build for a while. We are mostly working on 2.0 anyway.pixelrush wrote:Dare I ask ..is this the final 1.xx?
- Elvissuperstar007
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+++++++1000000 it is reasonable!Rikk The Gaijin wrote:I really hope you guys are not waiting to put out the version 2.0 beta just because of that! Nobody has a Maxwell card, so if the new version is ready, please release it!abstrax wrote:There will be another release when we get the Maxwell support working, but this may still be a while off due to issues with the CUDA 6 RC toolkit. So if no serious issues are found this would be the 1.xx build for a while. We are mostly working on 2.0 anyway.pixelrush wrote:Dare I ask ..is this the final 1.xx?
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- oshosamiry
- Posts: 23
- Joined: Mon Oct 17, 2011 7:42 pm
Hi.
no setting camera in Alembic .
???
http://render.otoy.com/forum/download/f ... w&id=30693
http://render.otoy.com/forum/download/f ... w&id=30694
http://render.otoy.com/forum/download/f ... w&id=30695
please help .
no setting camera in Alembic .
???
http://render.otoy.com/forum/download/f ... w&id=30693
http://render.otoy.com/forum/download/f ... w&id=30694
http://render.otoy.com/forum/download/f ... w&id=30695
please help .
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For what I have seen so far, an alembic node has Embedded parameters from the original file, so most parameters must be adjusted in Blender. You can access only to 4 of them by enabling nodes in the Graph Inspector, or connecting nodes in the graph editor : Thin Lens Camera-Orthographic (Boolean value), Thin Lens Camera-Aperture edge (Float Value), Thin Lens Camera-Autofocus (Boolean value), Thin Lens Camera Distorsion (Float value).
In your case, the node that show in the Graph Inspector seems to not be the camera node, but the node of an object with bad naming... I am not sure.
In your case, the node that show in the Graph Inspector seems to not be the camera node, but the node of an object with bad naming... I am not sure.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
One small bug, it looks like the issue with the script interface window being under Octane when started is back. I tried running the scripts from the menu and from the editor and the scripts would be open but hidden behind Octane. I also tried 1.51 and it happens there too.
Jason
Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Yep, just checked it and it's indeed broken again on Linux.grimm wrote:One small bug, it looks like the issue with the script interface window being under Octane when started is back. I tried running the scripts from the menu and from the editor and the scripts would be open but hidden behind Octane. I also tried 1.51 and it happens there too.
Jason
Thanks for the report.
cheers,
Thomas