NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
As I understand it we will see these features this month as beta builds and final release will be ready this summer.
19 x NVIDIA GTX http://www.borisgoreta.com
I am curious about pricing of the cloud. At 23:30 http://nvidia.fullviewmedia.com/gtc2014/S4899.html it says:
.... as low as 11c/GPU hr.
Does this mean that if my scene takes 1 hour to render on my single GTX TITAN, I'll be able to render it in the cloud using 1000 GPUs for:
1h/1000*11c*1000 = 11c
0.11$? For 3.6 seconds of effective rendering time on 1000 GPUs? This is so cheap. What about pricing for non-effective time (e.g., uploading orbx data to the cloud, saving files and sending back to my computer)?
.... as low as 11c/GPU hr.
Does this mean that if my scene takes 1 hour to render on my single GTX TITAN, I'll be able to render it in the cloud using 1000 GPUs for:
1h/1000*11c*1000 = 11c
0.11$? For 3.6 seconds of effective rendering time on 1000 GPUs? This is so cheap. What about pricing for non-effective time (e.g., uploading orbx data to the cloud, saving files and sending back to my computer)?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
No, I believe the number of GPUs available for private users will be WAY less than that... Probably less than 10... But let's wait and see.smicha wrote:Does this mean that if my scene takes 1 hour to render on my single GTX TITAN, I'll be able to render it in the cloud using 1000 GPUs for:
I believe that's for an hour of 1 GPU work ~as powerfull as 670-680 =)
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Yep, at least the release candidate. It will take more than a month to get it stable.Seekerfinder wrote:Hi Thomas,stratified wrote:We will churn out 2.0 with the features that are already anounced (displacement, hair, MB, region render, rounded edges, ...) in a fully fledged 2.0 release.
Is this the release that will see the light this month? I.e. the 'complete' version 2.0 release. There is some confusion on the timeframe / features of the 'first' 2.0 release.
Seeker
The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.
cheers,
Thomas
Wow, very extensive list for a first RC! Is there a timeframe for when we can expect sun+hdr, opensubdiv, random instance color and (my personal favourite) ctrl+z?stratified wrote:Yep, at least the release candidate. It will take more than a month to get it stable.
The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.
cheers,
Thomas
Everything except undo, will be included, too. Thomas just forgot about them. Maybe even undo will be included.renegator wrote:Wow, very extensive list for a first RC! Is there a timeframe for when we can expect sun+hdr, opensubdiv, random instance color and (my personal favourite) ctrl+z?stratified wrote:Yep, at least the release candidate. It will take more than a month to get it stable.
The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.
cheers,
Thomas
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Great news, thanks guys.abstrax wrote:Everything except undo, will be included, too. Thomas just forgot about them. Maybe even undo will be included.renegator wrote:Wow, very extensive list for a first RC! Is there a timeframe for when we can expect sun+hdr, opensubdiv, random instance color and (my personal favourite) ctrl+z?stratified wrote:Yep, at least the release candidate. It will take more than a month to get it stable.
The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.
cheers,
Thomas
Do I understand correctly that current 1.x licencees will have to pay the upgrade fee to be able to access the RC builds? That would mean you'd have to offer the upgrade option before the release of 2.0. How will that work?
Thanks,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Hi !
Do you know yet which day you will release the first 2.0 version (standalone and plugin) ?
And will it be possible to use a water level system with the displacement ?
Do you know yet which day you will release the first 2.0 version (standalone and plugin) ?
And will it be possible to use a water level system with the displacement ?
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com