
OctaneRender™ Standalone 1.51
@Abstrax : thank you ! I had missed that info. Iwill try asap ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Nope. No update of the toolkit was released yet and the current 6.0 RC toolkit is not producing usable Maxwell binaries.Graham06 wrote:Any progress on supporting Maxwell cards?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I reported it in 1.3x - Marcus, is it possible to turn on the 'software' option automatically to avoid this issue?abstrax wrote:You need to switch to the software viewport (in the application preferences), since OpenGL can't always deal with those big images.ROUBAL wrote:Hi, I have tried to render an image (simple cube and sphere) in 8096x8096 : No problem.
Then I tried in 9000x9000 : the memory amount display shows 1917.3/2882 available, so plenty of memory still available, but the render screen becomes grey and there is nothing to see. The render seems still active : the number of samples increases, but nothing is displayed. After some clicks the cursor shows busy circle and I have no more control on Octane and have to kill it with Windows task manager.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Thanks for the update team
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
@smicha : not sure that it is a good idea. I would prefer a warning popup window , because I fear that software display would take ressources. Could it be a problem on a non evolutionary machine with few RAM ?I reported it in 1.3x - Marcus, is it possible to turn on the 'software' option automatically to avoid this issue?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
yes - warning would be fineROUBAL wrote:@smicha : not sure that it is a good idea. I would prefer a warning popup window , because I fear that software display would take ressources. Could it be a problem on a non evolutionary machine with few RAM ?I reported it in 1.3x - Marcus, is it possible to turn on the 'software' option automatically to avoid this issue?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Thank you for the great update!
I'm having trouble with a big alembic file, (a fluid sim), causing Octane 1.51 to crash. It does not crash in 1.33 however. Has something to do with jumping around in the timeline as far as I can tell..
Anybody experiencing the same thing?
I'm having trouble with a big alembic file, (a fluid sim), causing Octane 1.51 to crash. It does not crash in 1.33 however. Has something to do with jumping around in the timeline as far as I can tell..
Anybody experiencing the same thing?
It didn't happened yet here, but (it is just an idea) for big scene it could be better to increment frame by frame. I fear that when scrolling Octane try to load to much geometry at a time (1 mesh per frame).
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
thank you for you for your input ROUBAL. I think you are right when it comes to HUUUUGE meshes. This one is "only" 7 gigs and loads pretty fast. It also works in previous versions. (1.33) so I was hoping it could work in 1.51 as well...ROUBAL wrote:It didn't happened yet here, but (it is just an idea) for big scene it could be better to increment frame by frame. I fear that when scrolling Octane try to load to much geometry at a time (1 mesh per frame).
But I think an option to load alembic sequences would be a great addition to the alembic reader. (it cannot do that now, right?)