This are actually 10 renders, 30 seconds each (5 min), blended together in PS... it's a good way to get rid of fireflies and reduces noise too
Procedural-frostiness
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi, just starting testing RC3... Frosty glass is here!! 
This are actually 10 renders, 30 seconds each (5 min), blended together in PS... it's a good way to get rid of fireflies and reduces noise too
This are actually 10 renders, 30 seconds each (5 min), blended together in PS... it's a good way to get rid of fireflies and reduces noise too
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
cool material /.. but too much work
(10 renders )
my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
hahaha, I remember once user gk pulled out an animation with the demo and by only using his right hand
he was proclamed a hero...
nah, it's not that much work, specially with a max plugin that automates the whole thing (conviniently programmed by gk himself). Then there are Photoshop actions to automate the blending.
Gaussian blur on one of the layers would ruin the whole thing. You still want sharp edges and stuff.
edit: since downsampling is a great antidote versus fireflies too, I tried a new test: 2 renders, 4 minutes each, blended and downsampled by half... The little square is an overlay of a single 10 minute render downsampled, so you can see the real difference in quality between one render and two render blend. This basically becomes useful here just because there are massive amounts of fireflies being generated with this kind of material, so manual removal is not an option...
nah, it's not that much work, specially with a max plugin that automates the whole thing (conviniently programmed by gk himself). Then there are Photoshop actions to automate the blending.
Gaussian blur on one of the layers would ruin the whole thing. You still want sharp edges and stuff.
edit: since downsampling is a great antidote versus fireflies too, I tried a new test: 2 renders, 4 minutes each, blended and downsampled by half... The little square is an overlay of a single 10 minute render downsampled, so you can see the real difference in quality between one render and two render blend. This basically becomes useful here just because there are massive amounts of fireflies being generated with this kind of material, so manual removal is not an option...
- Attachments
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
nice and cold!
I like the material, but on top of that I like much more that method of overlaying low sampling renders, I'll try it on some specular heavy scenes I had problems with.
Thanks
I like the material, but on top of that I like much more that method of overlaying low sampling renders, I'll try it on some specular heavy scenes I had problems with.
Thanks
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
sure, yeah, show us your underwear....
I mean your tricks... hehehe
Since the new additions I'm material hungry, I've been testing, but nothing good yet.
Since the new additions I'm material hungry, I've been testing, but nothing good yet.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
The material it's just as radiance said, a regular glass with a turbulence on the bump channel... attached the settings, nothing special really, it's a balance between bump power and scale.
For the blending, I have tried many different techniques, the one I am most satisfied is setting all the layers' blending to darken, it slightly darkens the whole render, but veeery little
PS: underwear?
For the blending, I have tried many different techniques, the one I am most satisfied is setting all the layers' blending to darken, it slightly darkens the whole render, but veeery little
PS: underwear?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
it's nice to see people using the procedurals to make other features by themselves that are not implemented yet (eg a glossy transmitter)
we've got some nice ideas about the nodes system in upcoming releases, so i suggest people try to learn how to use them as they will become very powerfull later on.
Radiance
we've got some nice ideas about the nodes system in upcoming releases, so i suggest people try to learn how to use them as they will become very powerfull later on.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Nice setup, I guess now I'll have to model something to suit it, besides with the summer already here, a winter theme will be welcomed!!!
The heat also explains my sense (or lack) of humor.... kind of.... hehehe
The heat also explains my sense (or lack) of humor.... kind of.... hehehe
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
