Brigade 3.0 preview
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
As good as the still images look, I cannot see this engine being used in a real game until they get completely rid of the noise.
Wondered the same ... what is an engine useful for, that only maintains playable FPS by providing low-sampled path tracing and therefore a noise level noone is going to accept? I assume therefore that Brigade is not technology to use at the moment ... no normal gamer has an 8-GPU SLI setup at home to play a game like this
I guess it's setting the foundations for future gaming?

Brigade already supports local re-projection of the last frame(s) for Oculus type displays. This decouples the viewport latency from the rendering latency.
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
AWESOME. I can see it.
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
ok, beautiful tech demo...
now the problem is how to integrate it in Cryengine or Unreal 4
Probably it need its own game authoring software.
I would like to see this demo with thousand of trees.
regards.
now the problem is how to integrate it in Cryengine or Unreal 4
Probably it need its own game authoring software.
I would like to see this demo with thousand of trees.
regards.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Unreal 4 is much more likely first with the source being open now.gabrielefx wrote:ok, beautiful tech demo...
now the problem is how to integrate it in Cryengine or Unreal 4
Probably it need its own game authoring software.
I would like to see this demo with thousand of trees.
regards.