NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering

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mate
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@stratified - what's the licensing model for the slaves?
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stratified
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mate wrote:@stratified - what's the licensing model for the slaves?
Honestly I don't know, I'm only a developer. But if it's not here in the forums somewhere it will be announced soon.

cheers,
Thomas
Metalkid1974
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April? As in April 2014? That's amazingly mindblowing good news!
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Goldorak
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We are exploring a new licensing model for 2.0 to address cost effective render node usage (among other things). Some details are in the GTC presentation (NVIDIA was supposed to post yesterday), but a formal announcement will come later.
Robert Francis
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@Goldorak

Are NEW purchases of Octane 1.5 now including free upgrades to Octane 2? Or should a new buyer wait for the release of 2 to make a purchase?

Thanks in advance!

Robert-
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Goldorak
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If you are buying the standalone with one of the first party OTOY plug-ins (Max, Maya, Blender) , you can safely assume the upgrade price will be less or equal to the price of buying it new.
Rikk The Gaijin
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My only disappointment is that the slaves will also require a license, and I already know for sure that my company will not buy more licenses just for doing that...
If the slaves were free, I could have use dozens of PCs... :(

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Reality4
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Rikk The Gaijin wrote:My only disappointment is that the slaves will also require a license, and I already know for sure that my company will not buy more licenses just for doing that...
If the slaves were free, I could have use dozens of PCs... :(
I feel with you, but I guess soon the 2.0 will give access to the Cloud Edition, and then you can render with 100s of GPUs, while only buying the rendertime you need. I think that will be more cost efficient than buying dozens of PCs by yourself. Or maybe there is a reason you need to render locally?

http://render.otoy.com/forum/viewtopic. ... 00#p177383
Rikk The Gaijin
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Reality4 wrote: I feel with you, but I guess soon the 2.0 will give access to the Cloud Edition, and then you can render with 100s of GPUs, while only buying the rendertime you need. I think that will be more cost efficient than buying dozens of PCs by yourself. Or maybe there is a reason you need to render locally?
Trust me, I cannot wait to put my hands on the cloud service, however we don't know much about it, how much is it gonna cost, how fast the data transfer will be (I usually work with scenes that range from 1 to 50 Gigabytes of data), etc.
I work for a big game company, in my building there are more than 2000 PCs in the same LAN, can you imagine if I could access even only 10% of them? ;)
But that's not gonna happen... :(
mate
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I tried the Amazon AWS, this is quite expensive unfortunately. Although they just had a pricedrop. I read that Pixar (!) is deplyoing 10k (!) cores to AWS for rendering. anyhow, I'm going to try to build a 6 or 7 GPU rig. Let's see how that goes ;)
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