" We dropped the support of GPUs with compute capability < 2.0, i.e. currently only Fermi and Kepler GPUs are supported."
IS THIS A HIDDEN FEATURE???
OctaneRender™ Standalone 1.50
Can you look into the IES preview bug. To show example of what im talking about, I loaded the same IES image in the Efficiency and distribution channel however only the Efficiency channel shows the preview image whereas the distribution does not.
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Win 11 64GB | NVIDIA RTX3060 12GB
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
CONTROLS BUG(s)?
When I set the mouse control to Sketchup preset, as I have always done in Octane, it jumps to custom once I reopen the controls settings. I also get stilted / staggered behaviour when panning with the view 'jumping'. Finally get a zoom issue which I've had before but I think in R1.2 this was controlled by recentering the view, which does not seem to help in R1.5.
To me view-control seems buggy in 1.5. Are these bugs? Any advice?
Thanks,
Seeker
When I set the mouse control to Sketchup preset, as I have always done in Octane, it jumps to custom once I reopen the controls settings. I also get stilted / staggered behaviour when panning with the view 'jumping'. Finally get a zoom issue which I've had before but I think in R1.2 this was controlled by recentering the view, which does not seem to help in R1.5.
To me view-control seems buggy in 1.5. Are these bugs? Any advice?
Thanks,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
OCTANE FORGETS GPU DEVICE SETTINGS...
I use a Quadro to drive my screen & for other apps. When I disable it in Octane, the setting is not retained in 1.5. Could you guys fix this please so I don't have to disable my Quadro each time I run Octane?
Thanks!
Seeker
I use a Quadro to drive my screen & for other apps. When I disable it in Octane, the setting is not retained in 1.5. Could you guys fix this please so I don't have to disable my Quadro each time I run Octane?
Thanks!
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
see here: http://render.otoy.com/forum/viewtopic.php?f=11&t=38967 and here http://render.otoy.com/forum/viewtopic.php?f=11&t=38695curro astorza wrote:" We dropped the support of GPUs with compute capability < 2.0, i.e. currently only Fermi and Kepler GPUs are supported."
IS THIS A HIDDEN FEATURE???
cheers,
Thomas
Are you talking of Octane Standalone? I switch GPUs on and off all the time and it works for me. So it should work. The settings are stored inSeekerfinder wrote:OCTANE FORGETS GPU DEVICE SETTINGS...
I use a Quadro to drive my screen & for other apps. When I disable it in Octane, the setting is not retained in 1.5. Could you guys fix this please so I don't have to disable my Quadro each time I run Octane?
Thanks!
Seeker
%APPDATA%\OctaneRender\preferences_v2
. Could you check, that the settings are updated correctly?In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Sorry, don't chase ghosts, the preview does work, it all depends on the IES file. Some files work but most of the files I tried did not produce an imageTugpsx wrote:Can you look into the IES preview bug. To show example of what im talking about, I loaded the same IES image in the Efficiency and distribution channel however only the Efficiency channel shows the preview image whereas the distribution does not.

Win 11 64GB | NVIDIA RTX3060 12GB
@Tugpsx : I confirm that there is an abnormal behaviour of the preview of the IES : if the IES image doesn't appear, just select the other display mode (round or square image) and the preview is refreshed and displays the image of the IES !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Standalone (though we've had some issues with plugins too).abstrax wrote:Are you talking of Octane Standalone? I switch GPUs on and off all the time and it works for me. So it should work. The settings are stored inSeekerfinder wrote:OCTANE FORGETS GPU DEVICE SETTINGS...
I use a Quadro to drive my screen & for other apps. When I disable it in Octane, the setting is not retained in 1.5. Could you guys fix this please so I don't have to disable my Quadro each time I run Octane?
Thanks!
Seeker%APPDATA%\OctaneRender\preferences_v2
. Could you check, that the settings are updated correctly?
I'm away from the office now for 2 weeks... Will double check & confirm when back.
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I haven't had any response to this, which I think is a bug. If you don't think it is a bug, I have put a feature request about how the matte objects work. Since I wasn't getting any response about my one request in here (procedurals), I have created my own thread about my requested features. While it has had a response form Juan (the Lightwave plugin developer), I am still awaiting any response from the development team.gordonrobb wrote:I don't know if it will work as I don't understand the answerabstrax wrote:We are limiting the matte effect to the first bounce (starting at the camera) only, since after the first bounce the environment aligned with the camera doesn't make much sense anymore. To get correct reflections / refractions you would then have to camera project the background on some place holder geometry. We could add a kernel option to not restrict the matte effect to the first bounce only. Would that work for you?gordonrobb wrote:I know that there is an issue with compositing as the alpha doesn't can't work properly through the specular.
All I am doing is using an HDRI background to light the scene, and either have it be the background too, or separately composite it on having used the shadow catcher to get a ground shadow. However, if there is any glass in the object that reflects the ground, it reflects the object's diffuse channel, and if there is any glass that you can see the ground object through, same problem. The workaround would see to be fine, if I could figure out how to do the same in LW, but I was more thinking that it is something that could/should be built into the matte object (or at least an option t).
Problem can be seen in this example.![]()
All I want is to be able to either/both see the hdri reflected and refracted through specular material. The workaround is fine, but for standalone only. There needs to be a fix for this so that that fix transfers to the plugin.
http://render.otoy.com/forum/viewtopic.php?f=23&t=39006
I really need to repeat my previous assertion that not having features you think are important is one thing, however, not getting any response form the development team about what they think of the requested features is far worse.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |